My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Dragon Golem Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Night Witch
Giant Snowball
Baby Dragon Electro Dragon Fisherman Night Witch
Zap
Fisherman Night Witch
Barbarian Barrel
Night Witch
The Log
Fisherman
Earthquake
Arrows
Night Witch
Royal Delivery
Baby Dragon Electro Dragon Fisherman Night Witch
Fireball
Baby Dragon Electro Dragon Fisherman Night Witch
Poison
Electro Dragon Fisherman Night Witch
Lightning
Baby Dragon Electro Dragon Fisherman Night Witch
Rocket
Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Baby Dragon Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Baby Dragon Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Fisherman Baby Dragon Night Witch Electro Dragon Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Fisherman Baby Dragon

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Tornado Golem
Tornado
Rocket Baby Dragon Electro Dragon Golem The Log Night Witch
Baby Dragon
Tornado Golem Electro Dragon Fisherman
Electro Dragon
Golem Tornado Baby Dragon Fisherman
Golem
Baby Dragon Electro Dragon Night Witch Rocket Tornado The Log
The Log
Tornado Golem Fisherman
Fisherman
Baby Dragon Electro Dragon The Log
Night Witch
Golem Tornado

Defense Synergies 1 10

Rocket
Tornado The Log
Tornado
Rocket Baby Dragon Electro Dragon The Log
Baby Dragon
Tornado Electro Dragon The Log
Electro Dragon
Tornado Baby Dragon The Log Fisherman
Golem
The Log
Rocket Tornado Baby Dragon Electro Dragon Fisherman Night Witch
Fisherman
Electro Dragon The Log
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon Electro Dragon The Log
Electro Dragon The Log Fisherman Night Witch
Rocket Tornado Fisherman Electro Dragon Night Witch
Night Witch Electro Dragon Fisherman
Rocket Tornado The Log
Tornado The Log Baby Dragon Electro Dragon Night Witch
Rocket Tornado Baby Dragon Electro Dragon Night Witch
Rocket Baby Dragon Electro Dragon The Log
Tornado Fisherman Night Witch
Tornado Fisherman Night Witch
Tornado Baby Dragon Electro Dragon The Log Fisherman Night Witch
Tornado Baby Dragon Electro Dragon Night Witch
Night Witch Rocket Electro Dragon The Log
Rocket Tornado Baby Dragon Electro Dragon The Log Night Witch
Rocket Tornado The Log Fisherman
Tornado Electro Dragon Fisherman Night Witch
Tornado Baby Dragon Electro Dragon The Log Fisherman Night Witch
Tornado Baby Dragon The Log Electro Dragon Fisherman
Tornado Fisherman
Baby Dragon Electro Dragon The Log Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Rocket Baby Dragon Electro Dragon The Log Fisherman
Rocket Electro Dragon The Log Fisherman
Rocket Tornado The Log Fisherman Night Witch
Fisherman Night Witch
Rocket Tornado Baby Dragon Electro Dragon
Rocket Night Witch
Fisherman
Rocket Electro Dragon Tornado Baby Dragon The Log
Electro Dragon
Rocket Tornado The Log
Rocket Night Witch
Baby Dragon Electro Dragon
Electro Dragon Rocket Tornado Baby Dragon The Log Fisherman Night Witch
Baby Dragon Electro Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Electro Dragon The Log
Tornado Baby Dragon Electro Dragon The Log Fisherman
Rocket Baby Dragon Electro Dragon The Log
Rocket The Log
Rocket Baby Dragon The Log
Rocket Tornado Baby Dragon Electro Dragon
Tornado Baby Dragon The Log
The Log Tornado Baby Dragon Electro Dragon
The Log Tornado Electro Dragon Fisherman
Rocket Tornado Electro Dragon Fisherman Night Witch
Rocket Tornado Electro Dragon The Log Fisherman
Rocket Tornado Baby Dragon Electro Dragon
Rocket Baby Dragon The Log Fisherman
Rocket Baby Dragon Electro Dragon Fisherman
Baby Dragon The Log Fisherman
Rocket Baby Dragon Electro Dragon The Log
Rocket Baby Dragon Electro Dragon The Log
Rocket Tornado
Rocket Fisherman Night Witch
Rocket Baby Dragon Electro Dragon The Log Fisherman
Rocket Tornado Baby Dragon Electro Dragon The Log
Rocket Baby Dragon The Log Night Witch
Rocket Tornado
Rocket Tornado The Log Fisherman
Rocket Baby Dragon Electro Dragon The Log
Tornado The Log Baby Dragon Electro Dragon
Fisherman
The Log Tornado Baby Dragon Electro Dragon Fisherman
Tornado Baby Dragon Electro Dragon The Log Fisherman
Rocket Tornado Baby Dragon The Log Fisherman
Tornado Baby Dragon Electro Dragon Night Witch
Rocket Electro Dragon
Night Witch
Rocket Electro Dragon The Log Night Witch
Rocket Electro Dragon
Rocket The Log
Rocket Electro Dragon Night Witch
Rocket Tornado Baby Dragon Electro Dragon
The Log
Rocket Baby Dragon Electro Dragon
The Log Baby Dragon Electro Dragon
Rocket Tornado
Electro Dragon
Electro Dragon Rocket Tornado Baby Dragon The Log
Rocket Tornado Electro Dragon
Electro Dragon Rocket Tornado Baby Dragon The Log

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