My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Flying Machine Goblin Barrel
Zap
Bats Goblin Gang Flying Machine Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Goblin Barrel
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Flying Machine Goblin Barrel
Royal Delivery
Bats Knight Goblin Gang Flying Machine Goblin Barrel
Fireball
Goblin Gang Flying Machine Goblin Barrel
Poison
Bats Goblin Gang Flying Machine
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rocket Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Knight Goblin Gang Goblin Barrel Tornado Flying Machine Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Knight Goblin Gang

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Flying Machine Goblin Barrel
Knight
Bats Goblin Gang Goblin Barrel Flying Machine
Goblin Gang
Knight Goblin Barrel Mirror
Flying Machine
Bats Knight Mirror
Rocket
Tornado Mirror
Mirror
Goblin Barrel Goblin Gang Flying Machine Rocket Tornado
Goblin Barrel
Knight Goblin Gang Mirror Bats
Tornado
Rocket Mirror

Defense Synergies 4 5

Bats
Knight
Knight
Bats Goblin Gang Flying Machine Tornado
Goblin Gang
Knight Flying Machine Mirror
Flying Machine
Knight Goblin Gang Mirror
Rocket
Tornado
Mirror
Tornado Goblin Gang Flying Machine
Goblin Barrel
Tornado
Rocket Mirror Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Flying Machine
Bats Knight Goblin Gang Flying Machine
Goblin Gang Rocket Tornado Bats Knight
Bats Knight Goblin Gang
Rocket Tornado
Goblin Gang Tornado Bats Flying Machine
Bats Rocket Tornado Goblin Gang Flying Machine
Rocket Flying Machine
Goblin Gang Tornado
Knight Goblin Gang Tornado
Bats Goblin Gang Knight Flying Machine Tornado
Bats Goblin Gang Flying Machine Tornado
Bats Knight Goblin Gang Flying Machine Rocket
Rocket Bats Goblin Gang Tornado
Knight Goblin Gang
Rocket Tornado Goblin Gang
Bats Knight Goblin Gang Tornado
Bats Knight Goblin Gang Flying Machine Tornado
Tornado Bats Knight Flying Machine
Tornado
Goblin Gang Bats Knight Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Knight Goblin Gang Flying Machine Rocket
Goblin Gang Bats Knight Rocket
Goblin Gang Rocket Bats Knight Tornado
Knight Goblin Gang
Rocket Bats Goblin Gang Flying Machine Tornado
Goblin Gang Rocket Bats Knight Flying Machine
Knight
Rocket Bats Knight Flying Machine Tornado
Goblin Gang
Bats Knight Flying Machine
Rocket Tornado
Rocket Knight Goblin Gang
Flying Machine
Goblin Gang Bats Knight Flying Machine Rocket Tornado
Bats Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine Rocket
Flying Machine Tornado
Rocket Flying Machine
Knight Flying Machine Rocket
Rocket
Bats Flying Machine Rocket Tornado
Flying Machine Tornado
Flying Machine Tornado
Flying Machine Tornado
Rocket Bats Goblin Gang Tornado
Rocket Knight Flying Machine Tornado
Flying Machine Rocket Tornado
Flying Machine Rocket Knight
Flying Machine Rocket
Flying Machine
Rocket Flying Machine
Flying Machine Rocket
Rocket Tornado
Bats Rocket
Rocket Flying Machine
Rocket Flying Machine Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Flying Machine
Tornado
Flying Machine Tornado
Flying Machine Tornado
Rocket Tornado
Bats Flying Machine Tornado
Rocket Bats Flying Machine
Rocket
Rocket
Rocket
Bats Goblin Gang Flying Machine Rocket
Rocket Flying Machine Tornado
Knight Goblin Gang Flying Machine Rocket
Flying Machine
Rocket Tornado
Flying Machine
Bats Goblin Gang Flying Machine Rocket Tornado
Bats Flying Machine Rocket Tornado
Flying Machine Rocket Tornado

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