My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon Goblin Giant X-Bow Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant X-Bow Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Goblin Giant X-Bow Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Goblin Gang Baby Dragon Lumberjack
Zap
Skeletons Goblin Gang Goblin Giant X-Bow
Barbarian Barrel
Skeletons Goblin Gang X-Bow Lumberjack
The Log
Skeletons Goblin Gang X-Bow Lumberjack
Earthquake
Skeletons Goblin Gang X-Bow
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Baby Dragon Lumberjack
Fireball
Goblin Gang Baby Dragon X-Bow Lumberjack
Poison
Goblin Gang X-Bow
Lightning
Baby Dragon X-Bow Lumberjack
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Gang Baby Dragon Lumberjack Rocket Goblin Giant X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Goblin Gang Baby Dragon Lumberjack

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Baby Dragon Goblin Giant X-Bow Golem
Rocket
X-Bow Golem
Baby Dragon
Golem Goblin Gang Goblin Giant Lumberjack
Goblin Giant
Goblin Gang Baby Dragon Lumberjack
X-Bow
Goblin Gang Rocket
Golem
Baby Dragon Goblin Gang Rocket Lumberjack
Lumberjack
Baby Dragon Goblin Giant Golem

Defense Synergies 1 5

Skeletons
X-Bow Baby Dragon Lumberjack
Goblin Gang
X-Bow Lumberjack
Rocket
Baby Dragon
Skeletons Lumberjack
Goblin Giant
X-Bow
Skeletons Goblin Gang
Golem
Lumberjack
Skeletons Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon Goblin Giant X-Bow
Lumberjack Skeletons Goblin Gang X-Bow
Goblin Gang Rocket Lumberjack Skeletons
Lumberjack Skeletons Goblin Gang
Rocket X-Bow Lumberjack
Goblin Gang Skeletons Baby Dragon X-Bow Lumberjack
Rocket Goblin Gang Baby Dragon X-Bow
Rocket Baby Dragon Goblin Giant X-Bow
Skeletons Goblin Gang X-Bow Lumberjack
Goblin Gang Skeletons Lumberjack
Goblin Gang Skeletons Baby Dragon Goblin Giant X-Bow Lumberjack
Goblin Gang Baby Dragon
Lumberjack Skeletons Goblin Gang Rocket X-Bow
Rocket Goblin Gang Baby Dragon X-Bow Lumberjack
Goblin Gang X-Bow Lumberjack
Rocket Goblin Gang X-Bow Lumberjack
Skeletons Goblin Gang X-Bow Lumberjack
Goblin Gang Baby Dragon X-Bow Lumberjack
Baby Dragon Lumberjack
Lumberjack
Goblin Gang Baby Dragon Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Skeletons X-Bow
Goblin Gang Rocket Baby Dragon X-Bow Lumberjack
Goblin Gang Lumberjack Skeletons Rocket Goblin Giant
Goblin Gang Rocket Lumberjack Goblin Giant X-Bow
Skeletons Goblin Gang Goblin Giant Lumberjack
Rocket Skeletons Goblin Gang Baby Dragon Goblin Giant
Goblin Gang Rocket Skeletons Goblin Giant Lumberjack
Goblin Giant Lumberjack
Rocket Skeletons Baby Dragon X-Bow
Skeletons Goblin Gang Goblin Giant
Lumberjack
Rocket Goblin Giant
Rocket Skeletons Goblin Gang Goblin Giant Lumberjack
Baby Dragon
Goblin Gang Skeletons Rocket Baby Dragon Goblin Giant X-Bow Lumberjack
Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon X-Bow
Baby Dragon X-Bow
Rocket Baby Dragon Goblin Giant X-Bow
Rocket
Rocket Baby Dragon
Rocket Baby Dragon Goblin Giant
Baby Dragon
X-Bow Baby Dragon
X-Bow
Rocket Goblin Gang X-Bow Lumberjack
Rocket X-Bow
Rocket Baby Dragon
Rocket Baby Dragon
Rocket Baby Dragon X-Bow
Baby Dragon X-Bow
Rocket X-Bow Baby Dragon
Rocket Baby Dragon X-Bow
Rocket
Rocket
Rocket Baby Dragon X-Bow
Rocket Baby Dragon X-Bow
Rocket Baby Dragon X-Bow
Rocket
Rocket X-Bow
Rocket Baby Dragon X-Bow
Baby Dragon
X-Bow Baby Dragon
Baby Dragon X-Bow
Rocket Baby Dragon X-Bow
Baby Dragon X-Bow
Rocket
Rocket X-Bow
Rocket
Rocket
Goblin Gang Rocket X-Bow
Rocket Baby Dragon
Goblin Gang Rocket Baby Dragon Lumberjack
Baby Dragon
Rocket
Goblin Gang Rocket Baby Dragon
Rocket
Rocket Baby Dragon Goblin Giant X-Bow

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