My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Executioner Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner Graveyard
Giant Snowball
Miner Lumberjack Graveyard
Zap
Dark Prince Graveyard
Barbarian Barrel
Dark Prince Executioner Ice Wizard Lumberjack Graveyard
The Log
Dark Prince Lumberjack Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Dark Prince Executioner Miner Ice Wizard Lumberjack Graveyard
Fireball
Executioner Ice Wizard Lumberjack
Poison
Executioner Ice Wizard Graveyard
Lightning
Dark Prince Executioner Ice Wizard Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince Executioner Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Miner Ice Wizard Dark Prince Lumberjack Executioner Graveyard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Miner Ice Wizard Dark Prince

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rocket
Miner
Dark Prince
Executioner Miner Ice Wizard Lumberjack Graveyard
Executioner
Dark Prince The Log Miner
The Log
Executioner Miner Lumberjack Graveyard
Miner
Rocket Dark Prince Executioner The Log Lumberjack Graveyard
Ice Wizard
Dark Prince Lumberjack Graveyard
Lumberjack
Dark Prince The Log Miner Ice Wizard Graveyard
Graveyard
Dark Prince The Log Miner Ice Wizard Lumberjack

Defense Synergies 0 10

Rocket
The Log
Dark Prince
Executioner The Log Ice Wizard
Executioner
Dark Prince The Log Lumberjack
The Log
Rocket Dark Prince Executioner Miner Ice Wizard Lumberjack
Miner
The Log
Ice Wizard
Dark Prince The Log Lumberjack
Lumberjack
Executioner The Log Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner The Log
Lumberjack Dark Prince Executioner The Log Ice Wizard
Rocket Lumberjack Dark Prince Executioner Ice Wizard
Lumberjack Dark Prince Ice Wizard
Rocket Dark Prince The Log Lumberjack
The Log Dark Prince Executioner Ice Wizard Lumberjack
Rocket Executioner Ice Wizard
Rocket The Log
Ice Wizard Lumberjack
Dark Prince Miner Ice Wizard Lumberjack
Executioner Ice Wizard Dark Prince The Log Lumberjack
Executioner Ice Wizard
Lumberjack Rocket Dark Prince The Log Ice Wizard
Rocket Executioner Dark Prince The Log Lumberjack
Lumberjack
Rocket The Log Lumberjack
Dark Prince Executioner Lumberjack
Dark Prince Executioner The Log Ice Wizard Lumberjack
Executioner The Log Dark Prince Ice Wizard Lumberjack
Lumberjack
Dark Prince Executioner The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince
Rocket Executioner The Log Miner Lumberjack
Lumberjack Rocket Dark Prince The Log
Rocket Dark Prince Lumberjack The Log
Dark Prince Executioner Lumberjack
Rocket Executioner Ice Wizard
Rocket Dark Prince Ice Wizard Lumberjack
Dark Prince Lumberjack
Rocket Dark Prince The Log
Dark Prince Lumberjack
Rocket Dark Prince The Log
Rocket Dark Prince Executioner Lumberjack
Executioner
Rocket Dark Prince Executioner The Log Lumberjack
Executioner Dark Prince The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Executioner The Log Miner Ice Wizard
Rocket The Log Miner
Rocket Dark Prince The Log
Rocket Executioner Dark Prince The Log
Executioner Rocket Ice Wizard
Executioner The Log
The Log Executioner Ice Wizard
The Log Miner
Rocket Lumberjack
Rocket Miner Dark Prince The Log
Rocket Executioner
Rocket Executioner The Log Miner
Rocket
The Log
Rocket Executioner The Log
Rocket Executioner The Log
Rocket
Rocket
Rocket Dark Prince Executioner The Log
Rocket The Log Miner
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log Dark Prince Executioner Ice Wizard
The Log Miner Executioner Ice Wizard
The Log Miner
Rocket Miner The Log
Executioner Ice Wizard
Rocket
Rocket The Log Miner
Rocket
Rocket The Log
Rocket Dark Prince
Rocket Executioner Ice Wizard
The Log
Miner Rocket Dark Prince Executioner Lumberjack
The Log Executioner
Rocket
Dark Prince Executioner
Rocket The Log
Rocket Executioner
Rocket Dark Prince Executioner The Log Miner

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