My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Electro Wizard Night Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Night Witch Lava Hound
Giant Snowball
Clone Night Witch Lava Hound
Zap
Clone Night Witch Lava Hound
Barbarian Barrel
Rascals Wizard Clone Electro Wizard Night Witch
The Log
Rascals Clone
Earthquake
Clone
Arrows
Rascals Clone Night Witch Lava Hound
Royal Delivery
Rascals Wizard Clone Electro Wizard Night Witch Lava Hound
Fireball
Rascals Wizard Clone Electro Wizard Night Witch Lava Hound
Poison
Rascals Wizard Clone Electro Wizard Night Witch Lava Hound
Lightning
Wizard Electro Wizard Night Witch
Rocket
Rascals Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Electro Wizard Night Witch Rascals Wizard Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Clone Electro Wizard Night Witch

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Electro Wizard
Wizard
Mirror
Lightning Night Witch
Clone
Night Witch Lava Hound Electro Wizard
Lightning
Lava Hound Mirror
Electro Wizard
Rascals Clone
Night Witch
Clone Mirror Lava Hound
Lava Hound
Clone Lightning Night Witch

Defense Synergies 0 4

Rascals
Wizard
Electro Wizard
Mirror
Electro Wizard Night Witch
Clone
Lightning
Electro Wizard
Wizard Mirror Night Witch
Night Witch
Mirror Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Electro Wizard
Rascals Electro Wizard Night Witch
Rascals Lightning Electro Wizard Night Witch
Night Witch Rascals Electro Wizard
Lightning
Rascals Electro Wizard Night Witch
Lightning Electro Wizard Rascals Wizard Night Witch
Lightning Rascals Electro Wizard
Rascals Night Witch
Rascals Electro Wizard Night Witch
Electro Wizard Rascals Wizard Night Witch
Rascals Wizard Electro Wizard Night Witch
Night Witch Rascals Wizard Lightning Electro Wizard
Wizard Rascals Electro Wizard Night Witch
Rascals Electro Wizard
Rascals Lightning Electro Wizard
Wizard Rascals Electro Wizard Night Witch
Rascals Wizard Electro Wizard Night Witch
Wizard Rascals Electro Wizard
Electro Wizard
Rascals Wizard Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Electro Wizard
Electro Wizard Wizard Lightning
Rascals Lightning Electro Wizard
Lightning Rascals Electro Wizard Night Witch
Rascals Night Witch
Wizard Rascals Electro Wizard
Rascals Lightning Electro Wizard Night Witch
Rascals
Lightning Electro Wizard
Rascals
Lightning Electro Wizard
Rascals Lightning Wizard Night Witch
Wizard Rascals
Rascals Electro Wizard Lightning Night Witch
Rascals Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rascals
Electro Wizard
Lightning
Lightning Rascals
Wizard
Wizard
Wizard
Wizard Lightning
Wizard Lightning
Lightning Electro Wizard Night Witch
Lightning Wizard Electro Wizard
Lightning Wizard
Lightning
Lightning
Lightning
Lightning Wizard
Lightning Wizard
Lightning
Lightning Night Witch
Lightning Wizard Electro Wizard
Lightning Wizard
Lightning Night Witch
Lightning Wizard
Lightning
Lightning
Wizard
Wizard Lightning Electro Wizard
Lightning Wizard
Lightning
Lightning Wizard Electro Wizard Night Witch
Lightning Electro Wizard Wizard
Lightning Night Witch
Lightning Wizard Night Witch
Lightning Electro Wizard
Wizard Lightning
Lightning Electro Wizard Night Witch
Lightning Wizard Electro Wizard
Lightning Rascals Wizard Electro Wizard
Wizard Lightning
Lightning
Rascals Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard

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