My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Valkyrie Baby Dragon Prince Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Valkyrie Barbarian Barrel Baby Dragon Prince Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Skeleton Army Baby Dragon
Zap
Skeleton Army Prince
Barbarian Barrel
Rascals Valkyrie Skeleton Army Magic Archer
The Log
Rascals Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Rascals Skeleton Army
Royal Delivery
Rascals Valkyrie Skeleton Army Baby Dragon Prince Magic Archer
Fireball
Rascals Skeleton Army Baby Dragon Magic Archer
Poison
Rascals Skeleton Army Magic Archer
Lightning
Valkyrie Baby Dragon Prince Magic Archer
Rocket
Rascals Valkyrie Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Barbarian Barrel Baby Dragon Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Skeleton Army Valkyrie Baby Dragon Magic Archer Rascals Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Skeleton Army Valkyrie Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Baby Dragon Prince Magic Archer
Valkyrie
Prince Baby Dragon Magic Archer
Barbarian Barrel
Baby Dragon Prince Mega Knight
Skeleton Army
Baby Dragon
Rascals Valkyrie Barbarian Barrel Prince Mega Knight
Prince
Valkyrie Mega Knight Rascals Barbarian Barrel Baby Dragon Magic Archer
Magic Archer
Rascals Valkyrie Prince Mega Knight
Mega Knight
Prince Barbarian Barrel Baby Dragon Magic Archer

Defense Synergies 0 15

Rascals
Barbarian Barrel Baby Dragon
Valkyrie
Baby Dragon Prince Magic Archer
Barbarian Barrel
Rascals Baby Dragon Prince Magic Archer Mega Knight
Skeleton Army
Prince Magic Archer
Baby Dragon
Rascals Valkyrie Barbarian Barrel Prince Mega Knight
Prince
Valkyrie Barbarian Barrel Skeleton Army Baby Dragon Magic Archer
Magic Archer
Valkyrie Barbarian Barrel Skeleton Army Prince Mega Knight
Mega Knight
Barbarian Barrel Baby Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Barbarian Barrel Baby Dragon Magic Archer
Skeleton Army Rascals Valkyrie Prince Mega Knight
Skeleton Army Prince Mega Knight Rascals Valkyrie
Skeleton Army Prince Rascals Valkyrie Mega Knight
Valkyrie Barbarian Barrel Skeleton Army Prince Mega Knight
Barbarian Barrel Skeleton Army Rascals Valkyrie Baby Dragon Magic Archer Mega Knight
Rascals Baby Dragon Magic Archer
Rascals Valkyrie Barbarian Barrel Baby Dragon Magic Archer Mega Knight
Rascals Skeleton Army Prince
Skeleton Army Rascals Valkyrie Barbarian Barrel Prince Mega Knight
Valkyrie Skeleton Army Rascals Barbarian Barrel Baby Dragon Magic Archer Mega Knight
Rascals Baby Dragon Magic Archer
Skeleton Army Prince Mega Knight Rascals Valkyrie
Valkyrie Skeleton Army Mega Knight Rascals Barbarian Barrel Baby Dragon Prince Magic Archer
Skeleton Army Rascals Prince Mega Knight
Skeleton Army Rascals Prince Mega Knight
Mega Knight Rascals Valkyrie Skeleton Army Prince
Mega Knight Rascals Valkyrie Barbarian Barrel Skeleton Army Baby Dragon Prince Magic Archer
Valkyrie Barbarian Barrel Baby Dragon Rascals Magic Archer Mega Knight
Prince
Rascals Valkyrie Skeleton Army Mega Knight Barbarian Barrel Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Skeleton Army Mega Knight Barbarian Barrel Prince
Valkyrie Barbarian Barrel Baby Dragon Prince Magic Archer Mega Knight
Skeleton Army Mega Knight Rascals Valkyrie Prince
Valkyrie Skeleton Army Prince Mega Knight Rascals Barbarian Barrel
Rascals Valkyrie Skeleton Army Prince Mega Knight
Rascals Baby Dragon Magic Archer
Rascals Skeleton Army Prince Valkyrie
Mega Knight Rascals Valkyrie Skeleton Army Prince
Mega Knight Valkyrie Barbarian Barrel Skeleton Army Baby Dragon Prince Magic Archer
Skeleton Army
Mega Knight Rascals Valkyrie Prince
Skeleton Army Mega Knight Valkyrie Prince
Rascals Skeleton Army Prince Mega Knight Valkyrie
Rascals Valkyrie Skeleton Army Baby Dragon Magic Archer Mega Knight
Rascals Skeleton Army Valkyrie Barbarian Barrel Baby Dragon Prince Magic Archer
Valkyrie Mega Knight Rascals Barbarian Barrel Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rascals Valkyrie Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Rascals Valkyrie Barbarian Barrel Prince
Valkyrie Barbarian Barrel Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer
Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Prince
Valkyrie Barbarian Barrel Prince Magic Archer
Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Barbarian Barrel Baby Dragon Prince Magic Archer
Barbarian Barrel Baby Dragon Magic Archer
Magic Archer Barbarian Barrel Baby Dragon Mega Knight
Barbarian Barrel
Barbarian Barrel Baby Dragon Prince Magic Archer Mega Knight
Valkyrie Barbarian Barrel Baby Dragon Magic Archer Mega Knight
Baby Dragon Prince Magic Archer Mega Knight
Prince
Barbarian Barrel Baby Dragon
Valkyrie Barbarian Barrel Baby Dragon Magic Archer Mega Knight
Barbarian Barrel Baby Dragon Magic Archer
Baby Dragon Prince Magic Archer Mega Knight
Barbarian Barrel Baby Dragon Magic Archer
Baby Dragon Magic Archer
Magic Archer Mega Knight
Magic Archer
Prince Mega Knight
Magic Archer
Barbarian Barrel Skeleton Army Prince Magic Archer
Baby Dragon Magic Archer
Barbarian Barrel
Rascals Valkyrie Baby Dragon Prince Magic Archer Mega Knight
Baby Dragon Magic Archer
Prince Mega Knight
Rascals Baby Dragon Magic Archer
Magic Archer
Barbarian Barrel Baby Dragon Prince Magic Archer Mega Knight

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