My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
RIP
Versatility
Bad
F2P score
Mediocre

4 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Tombstone Elixir Golem Giant Elixir Collector Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elixir Golem Giant Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Wall Breakers Bandit
Giant Snowball
Tombstone Wall Breakers
Zap
Tombstone Inferno Tower Wall Breakers Bandit
Barbarian Barrel
Rascals Tombstone Elixir Golem Inferno Tower Wall Breakers Bandit
The Log
Rascals Tombstone Elixir Golem Wall Breakers Bandit
Earthquake
Tombstone Elixir Golem Inferno Tower Elixir Collector
Arrows
Rascals Tombstone Wall Breakers
Royal Delivery
Rascals Elixir Golem Wall Breakers Bandit
Fireball
Rascals Tombstone Elixir Golem Inferno Tower Elixir Collector Wall Breakers Bandit
Poison
Rascals Tombstone Elixir Golem Inferno Tower Elixir Collector
Lightning
Tombstone Inferno Tower Elixir Collector Bandit
Rocket
Rascals Inferno Tower Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Elixir Golem Inferno Tower Elixir Collector

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Tombstone Elixir Golem Bandit Rascals Giant Inferno Tower Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Tombstone Elixir Golem Bandit

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Wall Breakers Bandit
Tombstone
Elixir Golem
Bandit
Giant
Bandit
Inferno Tower
Elixir Collector
Wall Breakers
Rascals
Bandit
Rascals Elixir Golem Giant

Defense Synergies 0 2

Rascals
Inferno Tower
Tombstone
Elixir Golem
Giant
Inferno Tower
Rascals Bandit
Elixir Collector
Wall Breakers
Bandit
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Inferno Tower
Inferno Tower Rascals Tombstone Bandit
Inferno Tower Rascals Tombstone Bandit
Inferno Tower Rascals Tombstone Bandit
Tombstone
Rascals Bandit
Inferno Tower Rascals Tombstone
Rascals Inferno Tower Bandit
Inferno Tower Rascals Tombstone
Rascals Inferno Tower Bandit
Rascals Tombstone Bandit
Inferno Tower Rascals
Tombstone Inferno Tower Rascals Bandit
Rascals Tombstone
Inferno Tower Rascals Tombstone Bandit
Inferno Tower Rascals Bandit
Rascals Tombstone Inferno Tower
Tombstone Rascals Bandit
Rascals Tombstone Bandit
Inferno Tower
Rascals Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Tombstone Inferno Tower Bandit
Bandit
Tombstone Bandit Rascals Inferno Tower
Rascals Inferno Tower Bandit
Inferno Tower Rascals Tombstone Bandit
Rascals
Rascals Tombstone Inferno Tower Bandit
Inferno Tower Rascals
Tombstone Inferno Tower Bandit
Inferno Tower Tombstone
Rascals Tombstone Inferno Tower
Rascals Tombstone Inferno Tower Bandit
Rascals
Rascals Tombstone Inferno Tower
Rascals Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Bandit
Bandit
Bandit
Rascals
Bandit
Bandit
Bandit
Bandit
Bandit
Bandit
Bandit
Bandit
Bandit
Bandit
Bandit
Tombstone Bandit
Rascals
Rascals
Bandit

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