My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Electro Dragon Ice Wizard Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Recruits Prince Electro Dragon Golem Ice Wizard Inferno Dragon Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Recruits Prince Golem Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Prince Inferno Dragon
Giant Snowball
Royal Recruits Electro Dragon Inferno Dragon
Zap
Prince Inferno Dragon
Barbarian Barrel
Rascals Royal Recruits Ice Wizard
The Log
Rascals Royal Recruits Prince
Earthquake
Arrows
Rascals Royal Recruits
Royal Delivery
Rascals Royal Recruits Prince Electro Dragon Ice Wizard Inferno Dragon
Fireball
Rascals Electro Dragon Ice Wizard Inferno Dragon
Poison
Rascals Royal Recruits Electro Dragon Ice Wizard
Lightning
Prince Electro Dragon Ice Wizard Inferno Dragon Archer Queen
Rocket
Rascals Prince Electro Dragon Inferno Dragon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Prince Golem Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Inferno Dragon Rascals Prince Electro Dragon Archer Queen Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Ice Wizard Inferno Dragon Rascals Prince

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Prince Electro Dragon
Royal Recruits
Electro Dragon
Prince
Rascals Golem Ice Wizard
Electro Dragon
Golem Rascals Royal Recruits Ice Wizard Inferno Dragon
Golem
Electro Dragon Prince Ice Wizard Archer Queen
Ice Wizard
Prince Electro Dragon Golem
Inferno Dragon
Electro Dragon
Archer Queen
Golem

Defense Synergies 0 5

Rascals
Royal Recruits
Ice Wizard
Prince
Ice Wizard
Electro Dragon
Ice Wizard Inferno Dragon
Golem
Ice Wizard
Royal Recruits Prince Electro Dragon Inferno Dragon
Inferno Dragon
Electro Dragon Ice Wizard
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Electro Dragon
Inferno Dragon Rascals Royal Recruits Prince Electro Dragon Ice Wizard
Prince Rascals Royal Recruits Electro Dragon Ice Wizard Inferno Dragon
Royal Recruits Prince Inferno Dragon Rascals Electro Dragon Ice Wizard
Royal Recruits Prince
Rascals Electro Dragon Ice Wizard
Inferno Dragon Rascals Electro Dragon Ice Wizard
Rascals Royal Recruits Electro Dragon
Inferno Dragon Rascals Royal Recruits Prince Ice Wizard Archer Queen
Rascals Royal Recruits Prince Ice Wizard
Ice Wizard Rascals Royal Recruits Electro Dragon
Inferno Dragon Rascals Electro Dragon Ice Wizard
Royal Recruits Prince Rascals Electro Dragon Ice Wizard
Rascals Royal Recruits Prince Electro Dragon
Royal Recruits Inferno Dragon Rascals Prince
Rascals Royal Recruits Prince Inferno Dragon
Rascals Royal Recruits Prince Electro Dragon
Rascals Royal Recruits Prince Electro Dragon Ice Wizard
Rascals Royal Recruits Electro Dragon Ice Wizard Inferno Dragon
Royal Recruits Prince Inferno Dragon
Rascals Royal Recruits Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Prince
Prince Electro Dragon Inferno Dragon
Royal Recruits Rascals Prince Electro Dragon
Royal Recruits Prince Rascals
Royal Recruits Rascals Prince Inferno Dragon
Rascals Electro Dragon Ice Wizard
Rascals Royal Recruits Prince Ice Wizard
Rascals Royal Recruits Prince Inferno Dragon
Royal Recruits Electro Dragon Prince Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Rascals Royal Recruits Prince Electro Dragon
Royal Recruits Prince Archer Queen
Rascals Royal Recruits Prince
Royal Recruits Rascals Electro Dragon
Rascals Royal Recruits Electro Dragon Prince Inferno Dragon Archer Queen
Rascals Royal Recruits Electro Dragon Ice Wizard Inferno Dragon Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Royal Recruits Electro Dragon
Electro Dragon Ice Wizard
Electro Dragon
Rascals Royal Recruits Prince
Electro Dragon Ice Wizard
Electro Dragon Ice Wizard
Electro Dragon
Prince Electro Dragon
Royal Recruits Prince Electro Dragon
Electro Dragon Archer Queen
Electro Dragon
Prince
Electro Dragon
Royal Recruits Electro Dragon
Prince Electro Dragon
Electro Dragon
Prince
Prince
Royal Recruits Electro Dragon
Electro Dragon Ice Wizard
Inferno Dragon
Electro Dragon Ice Wizard
Prince Electro Dragon
Electro Dragon Ice Wizard
Electro Dragon
Electro Dragon
Electro Dragon
Prince
Royal Recruits Prince Electro Dragon
Electro Dragon Ice Wizard Archer Queen
Rascals Prince Electro Dragon
Electro Dragon
Archer Queen
Royal Recruits Prince Electro Dragon Archer Queen
Electro Dragon Rascals Royal Recruits Archer Queen
Electro Dragon Archer Queen
Electro Dragon Royal Recruits Prince Archer Queen

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