My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Flying Machine Wizard Goblin Giant Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Flying Machine Wizard Goblin Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Goblin Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Mini P.E.K.K.A Flying Machine Royal Hogs Goblin Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Flying Machine Royal Hogs Skeleton Army Princess
Zap
Flying Machine Royal Hogs Skeleton Army Goblin Giant Princess
Barbarian Barrel
Rascals Wizard Royal Hogs Skeleton Army Princess
The Log
Rascals Mini P.E.K.K.A Royal Hogs Skeleton Army Princess
Earthquake
Royal Hogs Skeleton Army
Arrows
Rascals Flying Machine Royal Hogs Skeleton Army Princess
Royal Delivery
Rascals Mini P.E.K.K.A Flying Machine Wizard Royal Hogs Skeleton Army Princess
Fireball
Rascals Flying Machine Wizard Royal Hogs Skeleton Army Princess
Poison
Rascals Flying Machine Wizard Royal Hogs Skeleton Army Princess
Lightning
Mini P.E.K.K.A Wizard
Rocket
Rascals Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Princess Mini P.E.K.K.A Flying Machine Rascals Wizard Royal Hogs Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Princess Mini P.E.K.K.A Flying Machine

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Flying Machine
Mini P.E.K.K.A
Wizard Royal Hogs Goblin Giant Princess
Flying Machine
Rascals Royal Hogs Goblin Giant
Wizard
Mini P.E.K.K.A Royal Hogs Goblin Giant
Royal Hogs
Mini P.E.K.K.A Flying Machine Wizard Princess
Skeleton Army
Goblin Giant
Mini P.E.K.K.A Flying Machine Wizard
Princess
Mini P.E.K.K.A Royal Hogs

Defense Synergies 0 8

Rascals
Princess
Mini P.E.K.K.A
Wizard Skeleton Army Princess
Flying Machine
Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army
Royal Hogs
Skeleton Army
Mini P.E.K.K.A Flying Machine Wizard Princess
Goblin Giant
Princess
Princess
Rascals Mini P.E.K.K.A Skeleton Army Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard Goblin Giant
Mini P.E.K.K.A Skeleton Army Rascals Flying Machine
Mini P.E.K.K.A Skeleton Army Rascals
Mini P.E.K.K.A Skeleton Army Rascals
Mini P.E.K.K.A Skeleton Army Princess
Skeleton Army Rascals Flying Machine
Rascals Flying Machine Wizard Princess
Rascals Flying Machine Goblin Giant
Mini P.E.K.K.A Rascals Skeleton Army Princess
Skeleton Army Rascals Mini P.E.K.K.A
Skeleton Army Rascals Flying Machine Wizard Goblin Giant Princess
Rascals Flying Machine Wizard Princess
Mini P.E.K.K.A Skeleton Army Rascals Flying Machine Wizard
Wizard Skeleton Army Rascals Mini P.E.K.K.A Princess
Mini P.E.K.K.A Skeleton Army Rascals
Skeleton Army Rascals Mini P.E.K.K.A
Wizard Rascals Mini P.E.K.K.A Skeleton Army
Rascals Flying Machine Wizard Skeleton Army
Wizard Rascals Flying Machine Princess
Mini P.E.K.K.A
Rascals Wizard Skeleton Army Mini P.E.K.K.A Flying Machine Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Flying Machine Wizard
Skeleton Army Rascals Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Skeleton Army Rascals Goblin Giant
Rascals Mini P.E.K.K.A Skeleton Army Goblin Giant
Wizard Rascals Flying Machine Goblin Giant Princess
Rascals Mini P.E.K.K.A Skeleton Army Flying Machine Goblin Giant
Mini P.E.K.K.A Rascals Skeleton Army Goblin Giant
Mini P.E.K.K.A Flying Machine Skeleton Army
Skeleton Army Goblin Giant
Rascals Mini P.E.K.K.A Flying Machine
Skeleton Army Goblin Giant
Rascals Mini P.E.K.K.A Skeleton Army Wizard Goblin Giant
Wizard Rascals Flying Machine Skeleton Army Princess
Rascals Skeleton Army Mini P.E.K.K.A Flying Machine Goblin Giant
Rascals Mini P.E.K.K.A Flying Machine Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rascals Flying Machine
Flying Machine Princess
Flying Machine Goblin Giant
Rascals Flying Machine
Wizard
Wizard Flying Machine Goblin Giant Princess
Flying Machine Wizard Princess
Flying Machine Wizard Princess
Flying Machine Wizard
Mini P.E.K.K.A
Flying Machine Wizard Princess
Flying Machine Wizard Princess
Flying Machine Princess
Flying Machine Princess
Princess Flying Machine
Flying Machine Wizard Princess
Flying Machine Wizard Princess
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Wizard Princess
Flying Machine Wizard Princess
Wizard Princess
Flying Machine
Wizard Princess
Flying Machine Wizard Princess
Flying Machine Wizard Princess
Flying Machine Wizard Princess
Flying Machine Wizard
Mini P.E.K.K.A
Wizard
Princess
Wizard Princess
Flying Machine Skeleton Army Princess
Flying Machine Wizard Princess
Rascals Mini P.E.K.K.A Flying Machine Wizard Princess
Flying Machine Wizard Princess
Flying Machine
Rascals Flying Machine Princess
Flying Machine Princess
Flying Machine Goblin Giant Princess

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