My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Dark Prince Executioner Giant Skeleton Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider Dark Prince Giant Skeleton Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Giant Skeleton
Giant Snowball
Hog Rider Princess
Zap
Dark Prince Princess
Barbarian Barrel
Rascals Wizard Dark Prince Executioner Giant Skeleton Princess Royal Ghost
The Log
Rascals Hog Rider Dark Prince Giant Skeleton Princess
Earthquake
Hog Rider
Arrows
Rascals Princess
Royal Delivery
Rascals Hog Rider Wizard Dark Prince Executioner Giant Skeleton Princess Royal Ghost
Fireball
Rascals Hog Rider Wizard Executioner Princess
Poison
Rascals Wizard Executioner Princess
Lightning
Wizard Dark Prince Executioner
Rocket
Rascals Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Executioner Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Executioner Giant Skeleton Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Royal Ghost Hog Rider Dark Prince Rascals Wizard Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Princess Royal Ghost Hog Rider Dark Prince

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Hog Rider Dark Prince
Hog Rider
Rascals Wizard Dark Prince Executioner Giant Skeleton Princess
Wizard
Hog Rider Dark Prince Giant Skeleton Royal Ghost
Dark Prince
Rascals Hog Rider Wizard Executioner Princess Royal Ghost
Executioner
Hog Rider Dark Prince
Giant Skeleton
Hog Rider Wizard Princess
Princess
Hog Rider Dark Prince Giant Skeleton Royal Ghost
Royal Ghost
Wizard Dark Prince Princess

Defense Synergies 0 10

Rascals
Princess
Hog Rider
Wizard
Dark Prince Giant Skeleton Royal Ghost
Dark Prince
Wizard Executioner Princess Royal Ghost
Executioner
Dark Prince Giant Skeleton
Giant Skeleton
Wizard Executioner Princess
Princess
Rascals Dark Prince Giant Skeleton Royal Ghost
Royal Ghost
Wizard Dark Prince Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Rascals Dark Prince Executioner
Rascals Dark Prince Executioner Giant Skeleton
Rascals Dark Prince
Dark Prince Giant Skeleton Princess
Rascals Dark Prince Executioner Royal Ghost
Rascals Wizard Executioner Princess
Rascals Giant Skeleton
Rascals Princess
Rascals Dark Prince Giant Skeleton Royal Ghost
Executioner Rascals Wizard Dark Prince Giant Skeleton Princess Royal Ghost
Executioner Rascals Wizard Princess
Rascals Wizard Dark Prince Giant Skeleton
Wizard Executioner Rascals Dark Prince Princess Royal Ghost
Rascals
Rascals
Wizard Rascals Dark Prince Executioner
Rascals Wizard Dark Prince Executioner Royal Ghost
Wizard Executioner Rascals Dark Prince Giant Skeleton Princess Royal Ghost
Rascals Wizard Dark Prince Royal Ghost Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Dark Prince Giant Skeleton Royal Ghost
Wizard Executioner Royal Ghost
Giant Skeleton Rascals Dark Prince
Dark Prince Giant Skeleton Rascals
Giant Skeleton Rascals Dark Prince Executioner
Wizard Executioner Rascals Princess
Rascals Dark Prince Giant Skeleton
Giant Skeleton Rascals Dark Prince
Giant Skeleton Dark Prince
Rascals Dark Prince Giant Skeleton
Dark Prince Giant Skeleton
Rascals Dark Prince Giant Skeleton Wizard Executioner
Wizard Rascals Executioner Princess
Rascals Dark Prince Executioner Giant Skeleton
Executioner Rascals Wizard Dark Prince Giant Skeleton Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rascals Giant Skeleton Royal Ghost
Executioner Princess Royal Ghost
Giant Skeleton
Rascals Dark Prince Giant Skeleton
Wizard Executioner Dark Prince
Wizard Executioner Princess
Wizard Executioner Princess
Wizard Executioner Princess
Wizard
Wizard Dark Prince Princess
Wizard Executioner Princess
Executioner Princess
Princess
Princess
Wizard Executioner Princess
Wizard Executioner Princess
Wizard Dark Prince Executioner Princess
Wizard Princess
Giant Skeleton
Wizard Princess
Wizard Dark Prince Executioner Princess
Wizard Executioner Princess Royal Ghost
Wizard Princess
Wizard Executioner Princess
Wizard
Wizard
Princess
Giant Skeleton
Wizard Princess
Dark Prince Princess
Wizard Executioner Princess
Rascals Wizard Dark Prince Executioner Princess
Wizard Executioner Princess
Giant Skeleton
Dark Prince Executioner
Rascals Giant Skeleton Princess
Executioner Princess
Dark Prince Executioner Giant Skeleton Princess Royal Ghost

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