My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider
Giant Snowball
Bomber Goblin Gang Hog Rider Baby Dragon
Zap
Bomber Goblin Gang
Barbarian Barrel
Bomber Goblin Gang Rascals Ice Wizard
The Log
Bomber Goblin Gang Rascals Hog Rider
Earthquake
Bomber Goblin Gang Hog Rider
Arrows
Bomber Goblin Gang Rascals
Royal Delivery
Bomber Goblin Gang Rascals Hog Rider Baby Dragon Ice Wizard
Fireball
Bomber Goblin Gang Rascals Hog Rider Baby Dragon Ice Wizard
Poison
Bomber Goblin Gang Rascals Ice Wizard
Lightning
Baby Dragon Ice Wizard
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Goblin Gang Ice Wizard Hog Rider Baby Dragon Rascals Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Goblin Gang Ice Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Baby Dragon
Goblin Gang
Hog Rider Baby Dragon
Rascals
Hog Rider Baby Dragon
Hog Rider
Goblin Gang The Log Bomber Rascals Rocket Baby Dragon
Rocket
Hog Rider
Baby Dragon
Bomber Goblin Gang Rascals Hog Rider Ice Wizard
The Log
Hog Rider
Ice Wizard
Baby Dragon

Defense Synergies 1 9

Bomber
The Log
Goblin Gang
Rascals The Log Ice Wizard
Rascals
Goblin Gang Baby Dragon The Log
Hog Rider
Rocket
The Log
Baby Dragon
Ice Wizard Rascals The Log
The Log
Bomber Goblin Gang Rascals Rocket Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Baby Dragon The Log
Bomber Goblin Gang Rascals The Log Ice Wizard
Goblin Gang Rocket Bomber Rascals Ice Wizard
Bomber Goblin Gang Rascals Ice Wizard
Bomber Rocket The Log
Goblin Gang The Log Bomber Rascals Baby Dragon Ice Wizard
Rocket Goblin Gang Rascals Baby Dragon Ice Wizard
Rocket Rascals Baby Dragon The Log
Goblin Gang Rascals Ice Wizard
Goblin Gang Bomber Rascals Ice Wizard
Goblin Gang Ice Wizard Bomber Rascals Baby Dragon The Log
Goblin Gang Rascals Baby Dragon Ice Wizard
Bomber Goblin Gang Rascals Rocket The Log Ice Wizard
Bomber Rocket Goblin Gang Rascals Baby Dragon The Log
Goblin Gang Rascals
Rocket Goblin Gang Rascals The Log
Bomber Goblin Gang Rascals
Bomber Goblin Gang Rascals Baby Dragon The Log Ice Wizard
Baby Dragon The Log Bomber Rascals Ice Wizard
Bomber Goblin Gang Rascals Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals
Bomber Goblin Gang Rocket Baby Dragon The Log
Goblin Gang Rascals Rocket The Log
Goblin Gang Rocket Rascals The Log
Goblin Gang Rascals
Rocket Goblin Gang Rascals Baby Dragon Ice Wizard
Goblin Gang Rascals Rocket Ice Wizard
Rascals
Rocket Baby Dragon The Log
Goblin Gang
Rascals
Rocket The Log
Rascals Rocket Goblin Gang
Bomber Rascals Baby Dragon
Goblin Gang Rascals Bomber Rocket Baby Dragon The Log
Bomber Rascals Baby Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Rocket Baby Dragon The Log
Baby Dragon The Log Ice Wizard
Rocket Baby Dragon The Log
Rascals Rocket The Log
Bomber Rocket Baby Dragon The Log
Rocket Baby Dragon Ice Wizard
Bomber Baby Dragon The Log
The Log Baby Dragon Ice Wizard
The Log
Rocket Goblin Gang
Rocket The Log
Rocket Baby Dragon
Rocket Baby Dragon The Log
Rocket Baby Dragon
Baby Dragon The Log
Rocket Bomber Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket
Bomber Rocket
Rocket Bomber Baby Dragon The Log
Rocket Bomber Baby Dragon The Log
Rocket Baby Dragon The Log
Rocket
Rocket The Log
Rocket Baby Dragon The Log
The Log Bomber Baby Dragon Ice Wizard
The Log Baby Dragon Ice Wizard
Baby Dragon The Log
Rocket Baby Dragon The Log
Baby Dragon Ice Wizard
Rocket
Bomber Rocket The Log
Rocket
Rocket The Log
Goblin Gang Rocket
Rocket Baby Dragon Ice Wizard
The Log
Goblin Gang Rascals Rocket Baby Dragon
The Log Bomber Baby Dragon
Rocket
Goblin Gang Rascals Rocket Baby Dragon The Log
Rocket
Rocket Baby Dragon The Log

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