My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Rascals Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Rascals Zappies Cannon Cart Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Cannon Cart Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers Cannon Cart
Giant Snowball
Skeletons Bats Archers Zappies
Zap
Skeletons Bats Archers Zappies Cannon Cart
Barbarian Barrel
Skeletons Archers Rascals Zappies Cannon Cart Royal Ghost
The Log
Skeletons Archers Rascals Zappies Cannon Cart
Earthquake
Skeletons Archers Zappies
Arrows
Skeletons Bats Archers Rascals Zappies
Royal Delivery
Skeletons Bats Archers Rascals Zappies Cannon Cart Royal Ghost
Fireball
Archers Rascals Zappies Cannon Cart
Poison
Bats Archers Rascals Zappies
Lightning
Cannon Cart
Rocket
Rascals Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Archers Royal Ghost Zappies Rascals Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Giant Snowball Archers

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Rascals Cannon Cart
Giant Snowball
Archers Cannon Cart Royal Ghost
Archers
Giant Snowball Royal Ghost
Rascals
Bats Zappies Cannon Cart
Zappies
Rascals Cannon Cart Royal Ghost
Cannon Cart
Bats Giant Snowball Rascals Zappies Royal Ghost
Royal Ghost
Giant Snowball Archers Zappies Cannon Cart

Defense Synergies 0 20

Skeletons
Bats Giant Snowball Archers Zappies Cannon Cart Royal Ghost
Bats
Skeletons Giant Snowball Rascals Zappies Cannon Cart
Giant Snowball
Skeletons Bats Archers Rascals Zappies Cannon Cart Royal Ghost
Archers
Skeletons Giant Snowball Rascals Cannon Cart
Rascals
Bats Giant Snowball Archers Cannon Cart
Zappies
Skeletons Bats Giant Snowball Cannon Cart
Cannon Cart
Skeletons Bats Giant Snowball Archers Rascals Zappies Royal Ghost
Royal Ghost
Skeletons Giant Snowball Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zappies
Skeletons Bats Rascals Zappies Cannon Cart
Skeletons Bats Giant Snowball Archers Rascals Zappies Cannon Cart
Skeletons Bats Rascals Zappies Cannon Cart
Skeletons Bats Giant Snowball Archers Rascals Zappies Cannon Cart Royal Ghost
Bats Giant Snowball Archers Rascals Zappies
Rascals Cannon Cart
Zappies Skeletons Rascals
Skeletons Giant Snowball Archers Rascals Zappies Cannon Cart Royal Ghost
Bats Archers Skeletons Giant Snowball Rascals Zappies Cannon Cart Royal Ghost
Bats Giant Snowball Archers Rascals Zappies
Skeletons Bats Giant Snowball Rascals Zappies Cannon Cart
Bats Giant Snowball Rascals Zappies Cannon Cart Royal Ghost
Rascals Zappies Cannon Cart
Giant Snowball Rascals Zappies
Skeletons Bats Rascals Zappies Cannon Cart
Bats Giant Snowball Archers Rascals Zappies Cannon Cart Royal Ghost
Giant Snowball Bats Archers Rascals Zappies Cannon Cart Royal Ghost
Zappies Cannon Cart
Rascals Royal Ghost Bats Giant Snowball Archers Zappies Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Giant Snowball Archers Zappies Cannon Cart Royal Ghost
Giant Snowball Archers Cannon Cart Royal Ghost
Zappies Skeletons Bats Rascals Cannon Cart
Bats Rascals Zappies Cannon Cart
Skeletons Rascals Zappies Cannon Cart
Skeletons Bats Giant Snowball Archers Rascals Zappies
Rascals Skeletons Bats Archers Zappies Cannon Cart
Rascals Zappies Cannon Cart
Skeletons Bats Giant Snowball Zappies Cannon Cart
Skeletons Zappies
Bats Rascals Zappies Cannon Cart
Giant Snowball
Rascals Cannon Cart Skeletons Zappies
Archers Rascals Zappies Cannon Cart
Rascals Zappies Skeletons Bats Archers Cannon Cart
Bats Giant Snowball Archers Rascals Zappies Cannon Cart Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Royal Ghost
Giant Snowball Royal Ghost
Cannon Cart
Cannon Cart Rascals
Giant Snowball
Bats Giant Snowball
Archers
Giant Snowball
Giant Snowball
Bats Giant Snowball
Cannon Cart
Giant Snowball Archers
Giant Snowball Cannon Cart
Cannon Cart
Giant Snowball Cannon Cart
Giant Snowball Cannon Cart
Cannon Cart
Giant Snowball
Bats
Giant Snowball Archers
Giant Snowball
Giant Snowball
Giant Snowball Cannon Cart
Giant Snowball
Giant Snowball Royal Ghost
Giant Snowball
Bats Giant Snowball Archers
Bats Giant Snowball Zappies
Giant Snowball
Giant Snowball
Giant Snowball Zappies
Giant Snowball
Bats Archers Zappies Cannon Cart
Giant Snowball Archers Zappies
Rascals Cannon Cart
Giant Snowball
Giant Snowball
Cannon Cart
Bats Giant Snowball Rascals Zappies
Bats Giant Snowball Zappies
Giant Snowball Cannon Cart Royal Ghost

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