My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Ice Golem Flying Machine Elixir Collector Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Ice Golem Flying Machine Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Ram Rider
Giant Snowball
Bats Goblin Gang Flying Machine Ram Rider
Zap
Bats Goblin Gang Royal Giant Flying Machine Ram Rider
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang Royal Giant Ram Rider
Earthquake
Goblin Gang Elixir Collector
Arrows
Bats Goblin Gang Flying Machine
Royal Delivery
Bats Goblin Gang Flying Machine Ram Rider
Fireball
Goblin Gang Flying Machine Elixir Collector Ram Rider
Poison
Bats Goblin Gang Flying Machine Elixir Collector
Lightning
Ice Golem Elixir Collector Ram Rider
Rocket
Elixir Collector Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Elixir Collector Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Goblin Gang Flying Machine Poison Ram Rider Royal Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Ice Golem Goblin Gang Flying Machine

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Ice Golem Flying Machine Ram Rider
Goblin Gang
Ice Golem Royal Giant
Royal Giant
Bats Poison Goblin Gang Ice Golem Flying Machine
Ice Golem
Bats Goblin Gang Royal Giant Flying Machine Ram Rider
Flying Machine
Bats Royal Giant Ice Golem Ram Rider
Elixir Collector
Poison
Royal Giant Ram Rider
Ram Rider
Bats Ice Golem Flying Machine Poison

Defense Synergies 0 5

Bats
Ice Golem
Goblin Gang
Ice Golem Flying Machine
Royal Giant
Ice Golem
Bats Goblin Gang Flying Machine Poison
Flying Machine
Goblin Gang Ice Golem
Elixir Collector
Poison
Ice Golem
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Flying Machine Ram Rider
Bats Goblin Gang Flying Machine Ram Rider
Goblin Gang Ram Rider Bats
Bats Goblin Gang Ram Rider
Poison
Goblin Gang Bats Flying Machine
Bats Ram Rider Goblin Gang Flying Machine Poison
Ice Golem Flying Machine Poison Ram Rider
Goblin Gang
Goblin Gang Ice Golem
Bats Goblin Gang Poison Ice Golem Flying Machine Ram Rider
Bats Goblin Gang Flying Machine Poison Ram Rider
Bats Goblin Gang Flying Machine Ram Rider
Bats Goblin Gang Poison
Goblin Gang Ram Rider
Goblin Gang Ram Rider
Bats Goblin Gang Poison
Bats Goblin Gang Flying Machine Ram Rider
Poison Bats Ice Golem Flying Machine Ram Rider
Ram Rider
Goblin Gang Bats Flying Machine Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem
Poison Goblin Gang Ice Golem Flying Machine
Goblin Gang Bats Ice Golem Ram Rider
Goblin Gang Bats Ice Golem Ram Rider
Goblin Gang Ram Rider
Poison Bats Goblin Gang Ice Golem Flying Machine Ram Rider
Goblin Gang Bats Ice Golem Flying Machine Ram Rider
Bats Ice Golem Flying Machine Poison
Goblin Gang
Bats Flying Machine
Poison
Goblin Gang Ice Golem Ram Rider
Flying Machine
Goblin Gang Bats Ice Golem Flying Machine Poison
Bats Poison Ice Golem Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Flying Machine
Poison Flying Machine Ram Rider
Flying Machine Poison
Ice Golem Flying Machine Poison
Poison
Poison Bats Ice Golem Flying Machine Ram Rider
Flying Machine Poison
Poison Ice Golem Flying Machine Ram Rider
Poison Flying Machine Ram Rider
Bats Goblin Gang Poison
Poison Flying Machine Ram Rider
Poison Flying Machine
Flying Machine Poison Ice Golem
Flying Machine Poison
Ice Golem Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Poison
Bats
Flying Machine Poison
Flying Machine Poison
Poison
Poison
Flying Machine Poison
Ice Golem Poison
Poison Flying Machine Ram Rider
Flying Machine Poison Ram Rider
Poison
Poison Bats Ice Golem Flying Machine
Bats Flying Machine Poison
Poison
Poison
Poison
Bats Goblin Gang Flying Machine
Poison Flying Machine Ram Rider
Poison Goblin Gang Flying Machine
Ice Golem Flying Machine Poison
Poison
Flying Machine
Bats Goblin Gang Flying Machine Poison
Bats Flying Machine Poison
Poison Flying Machine

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