My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Wizard Lumberjack Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Clone Ram Rider Lava Hound
Giant Snowball
Bats Clone Lumberjack Ram Rider Lava Hound
Zap
Bats Clone Ram Rider Lava Hound
Barbarian Barrel
Elite Barbarians Clone Ice Wizard Lumberjack
The Log
Elite Barbarians Clone Lumberjack Ram Rider
Earthquake
Clone
Arrows
Bats Clone Lava Hound
Royal Delivery
Bats Elite Barbarians Clone Ice Wizard Lumberjack Ram Rider Lava Hound
Fireball
Elite Barbarians Clone Ice Wizard Lumberjack Ram Rider Lava Hound
Poison
Bats Clone Ice Wizard Lava Hound
Lightning
Elite Barbarians Ice Wizard Lumberjack Ram Rider
Rocket
Elite Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Clone Ice Wizard Lumberjack Ram Rider Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Clone Ice Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Elite Barbarians Clone Lumberjack Ram Rider
Elite Barbarians
Bats Lumberjack
Mirror
Lumberjack Ram Rider
Clone
Lava Hound Bats Lumberjack
Ice Wizard
Lumberjack Ram Rider
Lumberjack
Bats Elite Barbarians Mirror Clone Ice Wizard Ram Rider Lava Hound
Ram Rider
Bats Mirror Ice Wizard Lumberjack
Lava Hound
Bats Clone Lumberjack

Defense Synergies 0 6

Bats
Ice Wizard Lumberjack
Elite Barbarians
Mirror
Ice Wizard Lumberjack
Clone
Ice Wizard
Bats Mirror Lumberjack
Lumberjack
Bats Mirror Ice Wizard Ram Rider
Ram Rider
Lumberjack
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Elite Barbarians Lumberjack Bats Ice Wizard Ram Rider
Lumberjack Ram Rider Bats Elite Barbarians Ice Wizard
Elite Barbarians Lumberjack Bats Ice Wizard Ram Rider
Elite Barbarians Lumberjack
Bats Ice Wizard Lumberjack
Bats Ram Rider Ice Wizard
Ram Rider
Elite Barbarians Ice Wizard Lumberjack
Elite Barbarians Ice Wizard Lumberjack
Bats Ice Wizard Lumberjack Ram Rider
Bats Ice Wizard Ram Rider
Lumberjack Bats Elite Barbarians Ice Wizard Ram Rider
Bats Lumberjack
Elite Barbarians Lumberjack Ram Rider
Elite Barbarians Lumberjack Ram Rider
Bats Elite Barbarians Lumberjack
Bats Elite Barbarians Ice Wizard Lumberjack Ram Rider
Bats Ice Wizard Lumberjack Ram Rider
Elite Barbarians Lumberjack Ram Rider
Bats Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians
Elite Barbarians Lumberjack
Lumberjack Bats Elite Barbarians Ram Rider
Lumberjack Bats Elite Barbarians Ram Rider
Elite Barbarians Lumberjack Ram Rider
Bats Ice Wizard Ram Rider
Bats Elite Barbarians Ice Wizard Lumberjack Ram Rider
Elite Barbarians Lumberjack
Bats Elite Barbarians
Bats Elite Barbarians Lumberjack
Elite Barbarians
Elite Barbarians Lumberjack Ram Rider
Elite Barbarians Bats Lumberjack
Bats Elite Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Wizard Ram Rider
Bats Ice Wizard Ram Rider
Ice Wizard Ram Rider
Ram Rider
Bats Elite Barbarians Lumberjack
Ram Rider
Elite Barbarians
Elite Barbarians
Bats
Ice Wizard
Ice Wizard Ram Rider
Ram Rider
Elite Barbarians Bats Ice Wizard
Bats
Elite Barbarians
Bats
Ice Wizard Ram Rider
Lumberjack
Elite Barbarians
Bats Elite Barbarians
Bats

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