My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram Furnace Three Musketeers Witch Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Three Musketeers
Giant Snowball
Bomber Battle Ram Furnace Three Musketeers Witch Lumberjack
Zap
Bomber Battle Ram Furnace Three Musketeers Witch
Barbarian Barrel
Bomber Battle Ram Furnace Three Musketeers Witch Royal Ghost Lumberjack
The Log
Bomber Battle Ram Furnace Three Musketeers Witch Lumberjack
Earthquake
Bomber Furnace Witch
Arrows
Bomber Furnace Witch
Royal Delivery
Bomber Battle Ram Three Musketeers Witch Royal Ghost Lumberjack
Fireball
Bomber Battle Ram Furnace Three Musketeers Witch Lumberjack
Poison
Bomber Furnace Three Musketeers Witch
Lightning
Battle Ram Furnace Three Musketeers Witch Lumberjack
Rocket
Furnace Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Furnace Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Royal Ghost Fireball Battle Ram Furnace Lumberjack Witch Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Royal Ghost Fireball Battle Ram

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Ram Lumberjack
Fireball
Battle Ram
Battle Ram
Bomber Fireball Furnace Three Musketeers Witch Royal Ghost Lumberjack
Furnace
Battle Ram Royal Ghost
Three Musketeers
Battle Ram Royal Ghost
Witch
Battle Ram Royal Ghost Lumberjack
Royal Ghost
Battle Ram Furnace Three Musketeers Witch Lumberjack
Lumberjack
Bomber Battle Ram Witch Royal Ghost

Defense Synergies 0 6

Bomber
Royal Ghost
Fireball
Lumberjack
Battle Ram
Furnace
Royal Ghost Lumberjack
Three Musketeers
Witch
Royal Ghost Lumberjack
Royal Ghost
Bomber Furnace Witch
Lumberjack
Fireball Furnace Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Lumberjack Bomber Furnace Three Musketeers Witch
Furnace Three Musketeers Witch Lumberjack Bomber
Three Musketeers Witch Lumberjack Bomber Furnace
Bomber Fireball Lumberjack
Fireball Bomber Furnace Royal Ghost Lumberjack
Furnace Three Musketeers Fireball Witch
Fireball
Three Musketeers Witch Furnace Lumberjack
Bomber Royal Ghost Lumberjack
Witch Bomber Fireball Furnace Royal Ghost Lumberjack
Three Musketeers Fireball Furnace Witch
Furnace Lumberjack Bomber Fireball Three Musketeers Witch
Bomber Fireball Three Musketeers Furnace Witch Royal Ghost Lumberjack
Furnace Three Musketeers Lumberjack
Fireball Furnace Three Musketeers Lumberjack
Three Musketeers Bomber Fireball Furnace Witch Lumberjack
Fireball Bomber Furnace Three Musketeers Witch Royal Ghost Lumberjack
Furnace Witch Bomber Fireball Royal Ghost Lumberjack
Three Musketeers Lumberjack
Bomber Royal Ghost Fireball Furnace Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Furnace Witch Royal Ghost
Fireball Bomber Royal Ghost Lumberjack
Lumberjack Furnace Witch
Lumberjack Fireball
Three Musketeers Witch Lumberjack
Fireball Furnace Three Musketeers Witch
Fireball Furnace Witch Lumberjack
Lumberjack
Fireball Witch
Witch Three Musketeers
Witch Lumberjack
Fireball
Fireball Three Musketeers Witch Lumberjack
Bomber Fireball Furnace Three Musketeers Witch
Witch Bomber Fireball Furnace Three Musketeers Lumberjack
Bomber Fireball Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Royal Ghost
Fireball
Fireball
Bomber Fireball Furnace
Fireball Furnace Witch
Bomber Furnace Witch
Fireball
Fireball
Fireball Three Musketeers Lumberjack
Fireball
Fireball
Fireball Three Musketeers
Fireball
Fireball Furnace
Bomber Fireball Furnace Three Musketeers Witch
Fireball Furnace Three Musketeers
Fireball Three Musketeers
Bomber
Bomber Fireball Three Musketeers
Bomber Fireball Witch
Fireball
Fireball
Fireball
Bomber Fireball Furnace Witch
Witch
Fireball Witch Royal Ghost
Fireball Witch
Fireball
Fireball Furnace Witch
Fireball Witch
Fireball
Bomber Fireball
Fireball
Fireball
Fireball Witch
Fireball Three Musketeers Witch
Fireball
Fireball Three Musketeers Lumberjack
Bomber Fireball
Fireball
Three Musketeers
Fireball Witch
Fireball Witch
Fireball Witch Royal Ghost

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