My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
RIP
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Battle Ram Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Gang Battle Ram
Giant Snowball
Skeletons Spear Goblins Goblin Gang Battle Ram
Zap
Skeletons Spear Goblins Goblin Gang Battle Ram
Barbarian Barrel
Skeletons Spear Goblins Goblin Gang Battle Ram
The Log
Skeletons Spear Goblins Goblin Gang Battle Ram
Earthquake
Skeletons Spear Goblins Goblin Gang Elixir Collector
Arrows
Skeletons Spear Goblins Goblin Gang
Royal Delivery
Skeletons Spear Goblins Goblin Gang Battle Ram
Fireball
Goblin Gang Battle Ram Elixir Collector
Poison
Spear Goblins Goblin Gang Elixir Collector
Lightning
Battle Ram Elixir Collector
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Elixir Collector Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Spear Goblins The Log Goblin Gang Tornado Battle Ram Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Spear Goblins The Log

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Gang Battle Ram
Goblin Gang
Spear Goblins Battle Ram Mirror
Battle Ram
The Log Spear Goblins Goblin Gang Mirror Tornado
Elixir Collector
Mirror
The Log Goblin Gang Battle Ram Tornado
Tornado
Battle Ram Mirror The Log
The Log
Battle Ram Mirror Tornado

Defense Synergies 1 9

Skeletons
Spear Goblins Tornado The Log
Spear Goblins
Skeletons Goblin Gang The Log
Goblin Gang
Spear Goblins Mirror The Log
Battle Ram
Elixir Collector
Mirror
Tornado Goblin Gang The Log
Tornado
Mirror Skeletons The Log
The Log
Skeletons Spear Goblins Goblin Gang Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log
Skeletons Goblin Gang The Log
Goblin Gang Tornado Skeletons
Skeletons Goblin Gang
Tornado The Log
Goblin Gang Tornado The Log Skeletons Spear Goblins
Tornado Spear Goblins Goblin Gang
The Log
Skeletons Goblin Gang Tornado
Goblin Gang Tornado Skeletons Spear Goblins
Goblin Gang Skeletons Spear Goblins Tornado The Log
Spear Goblins Goblin Gang Tornado
Skeletons Goblin Gang The Log
Goblin Gang Tornado The Log
Goblin Gang
Tornado Goblin Gang The Log
Skeletons Goblin Gang Tornado
Spear Goblins Goblin Gang Tornado The Log
Tornado The Log Spear Goblins
Tornado
Goblin Gang Spear Goblins The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Spear Goblins
Goblin Gang The Log
Goblin Gang Skeletons Spear Goblins The Log
Goblin Gang Tornado The Log
Skeletons Goblin Gang
Skeletons Goblin Gang Tornado
Goblin Gang Skeletons Spear Goblins
Skeletons Spear Goblins Tornado The Log
Skeletons Goblin Gang
Tornado The Log
Skeletons Goblin Gang
Goblin Gang Skeletons Spear Goblins Tornado The Log
The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log
The Log
The Log
The Log
Spear Goblins Tornado
Tornado The Log
The Log Tornado
The Log Tornado
Goblin Gang Tornado
Tornado The Log
Tornado
The Log
The Log
Spear Goblins The Log
The Log
Tornado
The Log
Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log
The Log Tornado
Tornado The Log
Tornado The Log
Tornado
The Log
The Log
Spear Goblins Goblin Gang
Tornado
The Log
Goblin Gang
The Log
Tornado
Goblin Gang Tornado The Log
Tornado
Tornado The Log

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