My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Battle Ram Giant Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Battle Ram Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Giant Guards
Giant Snowball
Minion Horde Battle Ram Guards
Zap
Minion Horde Battle Ram Guards
Barbarian Barrel
Knight Tesla Battle Ram Guards Hunter
The Log
Battle Ram Guards Hunter
Earthquake
Tesla Guards
Arrows
Minion Horde Guards
Royal Delivery
Knight Minion Horde Battle Ram Guards Hunter
Fireball
Tesla Minion Horde Battle Ram Hunter
Poison
Minion Horde Guards Hunter
Lightning
Knight Tesla Battle Ram Hunter
Rocket
Minion Horde Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Tesla Fireball Battle Ram Hunter Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Guards Tesla Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Minion Horde Fireball Hunter
Tesla
Minion Horde
Knight Battle Ram Giant
Fireball
Knight Battle Ram Giant
Battle Ram
Knight Minion Horde Fireball Hunter
Giant
Hunter Minion Horde Fireball Guards
Guards
Giant
Hunter
Giant Knight Battle Ram

Defense Synergies 3 4

Knight
Tesla Hunter Minion Horde Fireball
Tesla
Knight Fireball Guards
Minion Horde
Knight
Fireball
Knight Tesla
Battle Ram
Giant
Guards
Hunter Tesla
Hunter
Knight Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Minion Horde Fireball
Minion Horde Hunter Knight Tesla
Tesla Minion Horde Hunter Knight
Tesla Minion Horde Hunter Knight Guards
Fireball
Fireball Tesla Guards Hunter
Tesla Minion Horde Hunter Fireball
Tesla Fireball
Tesla Minion Horde Hunter
Knight Guards Tesla Minion Horde Hunter
Minion Horde Guards Knight Tesla Fireball Hunter
Tesla Minion Horde Hunter Fireball
Tesla Minion Horde Hunter Knight Fireball Guards
Fireball Tesla Minion Horde Guards Hunter
Knight Tesla Minion Horde Hunter
Minion Horde Tesla Fireball Hunter
Tesla Minion Horde Knight Fireball Hunter
Tesla Fireball Knight Minion Horde Guards Hunter
Hunter Knight Tesla Fireball Guards
Tesla Hunter
Knight Tesla Minion Horde Fireball Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Tesla Fireball
Fireball Knight Tesla Hunter
Guards Knight Minion Horde Hunter
Guards Hunter Knight Tesla Minion Horde Fireball
Knight Tesla Minion Horde Guards Hunter
Fireball Tesla Minion Horde Hunter
Guards Knight Tesla Minion Horde Fireball Hunter
Knight Tesla Minion Horde Hunter
Minion Horde Knight Fireball
Tesla Minion Horde Guards
Knight Tesla Minion Horde Guards Hunter
Fireball Guards
Knight Tesla Minion Horde Fireball Guards Hunter
Tesla Minion Horde Fireball
Tesla Guards Knight Minion Horde Fireball Hunter
Tesla Minion Horde Fireball Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde Guards
Fireball
Minion Horde Fireball
Knight Fireball Guards
Fireball Minion Horde
Fireball Minion Horde Hunter
Minion Horde
Fireball Hunter
Fireball
Minion Horde Fireball Guards
Knight Minion Horde Fireball
Fireball
Knight Fireball Hunter
Minion Horde Fireball
Fireball
Minion Horde Fireball Hunter
Minion Horde Fireball
Fireball
Minion Horde
Fireball Hunter
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Fireball Hunter
Minion Horde
Fireball Hunter
Fireball
Fireball
Minion Horde Fireball Hunter
Minion Horde Fireball Guards
Minion Horde Fireball
Minion Horde Fireball Hunter
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fireball Guards
Fireball Hunter
Fireball
Fireball Knight Minion Horde Hunter
Fireball
Fireball
Minion Horde
Minion Horde Fireball Guards
Fireball
Fireball

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