My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Hut Witch Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Inferno Dragon Lava Hound
Giant Snowball
Battle Ram Goblin Hut Skeleton Army Witch Inferno Dragon Lava Hound
Zap
Battle Ram Goblin Hut Skeleton Army Witch Inferno Dragon Lava Hound
Barbarian Barrel
Battle Ram Goblin Hut Skeleton Army Witch
The Log
Battle Ram Goblin Hut Skeleton Army Witch
Earthquake
Goblin Hut Skeleton Army Witch
Arrows
Goblin Hut Skeleton Army Witch Lava Hound
Royal Delivery
Battle Ram Goblin Hut Skeleton Army Witch Inferno Dragon Lava Hound
Fireball
Battle Ram Goblin Hut Skeleton Army Witch Inferno Dragon Lava Hound
Poison
Goblin Hut Skeleton Army Witch Lava Hound
Lightning
Battle Ram Goblin Hut Witch Inferno Dragon
Rocket
Goblin Hut Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Skeleton Army Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Battle Ram Poison Inferno Dragon Goblin Hut Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Battle Ram Poison

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Poison Goblin Hut Witch Lava Hound
Goblin Hut
Battle Ram Lava Hound
Rage
Witch
Skeleton Army
Lava Hound
Poison
Battle Ram Lava Hound
Witch
Rage Battle Ram Lava Hound
Inferno Dragon
Lava Hound
Lava Hound
Poison Inferno Dragon Battle Ram Goblin Hut Skeleton Army Witch

Defense Synergies 0 2

Battle Ram
Goblin Hut
Skeleton Army
Rage
Skeleton Army
Goblin Hut Inferno Dragon
Poison
Witch
Inferno Dragon
Skeleton Army
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut
Skeleton Army Inferno Dragon Goblin Hut Witch
Goblin Hut Skeleton Army Witch Inferno Dragon
Goblin Hut Skeleton Army Witch Inferno Dragon
Skeleton Army Poison
Skeleton Army
Inferno Dragon Goblin Hut Poison Witch
Poison
Witch Inferno Dragon Goblin Hut Skeleton Army
Skeleton Army
Skeleton Army Poison Witch Goblin Hut
Inferno Dragon Goblin Hut Poison Witch
Goblin Hut Skeleton Army Witch
Skeleton Army Goblin Hut Poison Witch
Skeleton Army Inferno Dragon Goblin Hut
Skeleton Army Goblin Hut Inferno Dragon
Goblin Hut Skeleton Army Poison Witch
Goblin Hut Skeleton Army Witch
Poison Witch Goblin Hut Inferno Dragon
Goblin Hut Inferno Dragon
Skeleton Army Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Hut Witch
Poison Inferno Dragon
Skeleton Army Goblin Hut Witch
Skeleton Army
Goblin Hut Skeleton Army Witch Inferno Dragon
Poison Goblin Hut Witch
Skeleton Army Goblin Hut Witch
Skeleton Army Inferno Dragon
Goblin Hut Skeleton Army Poison Witch Inferno Dragon
Witch Goblin Hut Skeleton Army Inferno Dragon
Inferno Dragon Goblin Hut Witch
Skeleton Army Poison
Skeleton Army Witch
Skeleton Army Witch
Goblin Hut Skeleton Army Witch Poison Inferno Dragon
Poison Goblin Hut Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Goblin Hut Poison
Poison
Poison
Poison Witch
Poison Witch
Poison
Poison
Poison
Poison
Poison
Poison Goblin Hut
Poison
Goblin Hut Poison
Goblin Hut Poison Witch
Goblin Hut Poison
Poison
Poison
Poison Witch
Poison
Poison
Poison
Poison Witch
Witch Inferno Dragon
Poison Witch
Poison Witch
Poison
Poison Witch
Goblin Hut Poison Witch
Poison
Poison
Poison
Goblin Hut Skeleton Army Witch
Poison Witch
Poison
Poison
Poison
Poison Witch
Poison Witch
Poison Witch

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