My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Heal Spirit Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Knight Elite Barbarians Heal Spirit Battle Ram Bomb Tower Executioner Electro Wizard
The Log
Elite Barbarians Heal Spirit Battle Ram
Earthquake
Bomb Tower
Arrows
Heal Spirit
Royal Delivery
Knight Elite Barbarians Heal Spirit Battle Ram Executioner Electro Wizard
Fireball
Elite Barbarians Battle Ram Bomb Tower Executioner Electro Wizard
Poison
Bomb Tower Executioner Electro Wizard
Lightning
Knight Elite Barbarians Battle Ram Bomb Tower Executioner Electro Wizard
Rocket
Elite Barbarians Bomb Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Bomb Tower Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Battle Ram Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Giant Snowball Knight Battle Ram Bomb Tower Electro Wizard Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Giant Snowball Knight Battle Ram

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Knight Elite Barbarians Executioner Electro Wizard
Knight
Battle Ram Executioner Giant Snowball Elite Barbarians Heal Spirit Electro Wizard
Elite Barbarians
Heal Spirit Giant Snowball Knight Battle Ram
Heal Spirit
Elite Barbarians Knight Battle Ram
Battle Ram
Giant Snowball Knight Elite Barbarians Heal Spirit Electro Wizard
Bomb Tower
Executioner
Knight Giant Snowball
Electro Wizard
Giant Snowball Knight Battle Ram

Defense Synergies 3 6

Giant Snowball
Knight Elite Barbarians Bomb Tower Executioner Electro Wizard
Knight
Bomb Tower Executioner Electro Wizard Giant Snowball
Elite Barbarians
Giant Snowball
Heal Spirit
Battle Ram
Bomb Tower
Knight Giant Snowball Electro Wizard
Executioner
Knight Giant Snowball
Electro Wizard
Knight Giant Snowball Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner Electro Wizard
Elite Barbarians Bomb Tower Knight Executioner Electro Wizard
Bomb Tower Giant Snowball Knight Elite Barbarians Executioner Electro Wizard
Elite Barbarians Bomb Tower Knight Electro Wizard
Elite Barbarians Bomb Tower
Giant Snowball Bomb Tower Executioner Electro Wizard
Giant Snowball Electro Wizard Bomb Tower Executioner
Bomb Tower Electro Wizard
Elite Barbarians Bomb Tower
Knight Elite Barbarians Giant Snowball Electro Wizard
Executioner Electro Wizard Giant Snowball Knight Bomb Tower
Executioner Giant Snowball Electro Wizard
Bomb Tower Giant Snowball Knight Elite Barbarians Electro Wizard
Bomb Tower Executioner Giant Snowball Electro Wizard
Elite Barbarians Knight Bomb Tower Electro Wizard
Bomb Tower Giant Snowball Elite Barbarians Electro Wizard
Bomb Tower Knight Elite Barbarians Executioner Electro Wizard
Bomb Tower Giant Snowball Knight Elite Barbarians Executioner Electro Wizard
Giant Snowball Bomb Tower Executioner Knight Electro Wizard
Elite Barbarians Bomb Tower Electro Wizard
Giant Snowball Knight Elite Barbarians Bomb Tower Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Giant Snowball Elite Barbarians Electro Wizard
Electro Wizard Giant Snowball Knight Elite Barbarians Bomb Tower Executioner
Knight Elite Barbarians Bomb Tower Electro Wizard
Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians Executioner
Executioner Giant Snowball Bomb Tower Electro Wizard
Knight Elite Barbarians Bomb Tower Electro Wizard
Knight Elite Barbarians Bomb Tower
Electro Wizard Giant Snowball Knight Elite Barbarians Bomb Tower
Knight Elite Barbarians Bomb Tower
Giant Snowball Elite Barbarians Electro Wizard
Elite Barbarians Knight Bomb Tower Executioner
Bomb Tower Executioner
Elite Barbarians Electro Wizard Knight Bomb Tower Executioner
Executioner Giant Snowball Elite Barbarians Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Giant Snowball Executioner Electro Wizard
Knight
Executioner Giant Snowball
Executioner Giant Snowball
Executioner
Giant Snowball Executioner
Giant Snowball
Giant Snowball Elite Barbarians Electro Wizard
Knight Electro Wizard
Giant Snowball Executioner
Giant Snowball Knight Elite Barbarians Executioner
Giant Snowball Elite Barbarians
Giant Snowball Executioner
Executioner
Giant Snowball
Giant Snowball Executioner Electro Wizard
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Executioner
Giant Snowball Executioner Electro Wizard
Giant Snowball
Elite Barbarians Giant Snowball Executioner Electro Wizard
Electro Wizard Giant Snowball
Giant Snowball Elite Barbarians
Giant Snowball
Giant Snowball Electro Wizard
Giant Snowball
Electro Wizard
Giant Snowball Executioner Electro Wizard
Knight Executioner Electro Wizard
Giant Snowball Executioner
Giant Snowball
Elite Barbarians Executioner
Giant Snowball Elite Barbarians Electro Wizard
Giant Snowball Executioner Electro Wizard
Giant Snowball Executioner Electro Wizard

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