My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Battle Ram Baby Dragon Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Bandit
Giant Snowball
Minions Tombstone Battle Ram Baby Dragon
Zap
Minions Tombstone Battle Ram Bandit
Barbarian Barrel
Knight Tombstone Battle Ram Ice Wizard Bandit
The Log
Tombstone Battle Ram Bandit
Earthquake
Tombstone
Arrows
Minions Tombstone
Royal Delivery
Knight Minions Battle Ram Baby Dragon Ice Wizard Bandit
Fireball
Minions Tombstone Battle Ram Baby Dragon Ice Wizard Bandit
Poison
Minions Tombstone Ice Wizard
Lightning
Knight Tombstone Battle Ram Baby Dragon Ice Wizard Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Battle Ram Baby Dragon Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Tombstone Ice Wizard Bandit Battle Ram Baby Dragon Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Tombstone Ice Wizard

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Battle Ram Baby Dragon Poison Ice Wizard
Minions
Knight Battle Ram Baby Dragon Bandit
Tombstone
Battle Ram
Knight Poison Bandit Minions Baby Dragon
Baby Dragon
Knight Minions Battle Ram Poison Ice Wizard Bandit
Poison
Battle Ram Knight Baby Dragon
Ice Wizard
Knight Baby Dragon Bandit
Bandit
Battle Ram Minions Baby Dragon Ice Wizard

Defense Synergies 3 12

Knight
Minions Ice Wizard Baby Dragon Poison
Minions
Knight Tombstone Baby Dragon Ice Wizard Bandit
Tombstone
Minions Baby Dragon Poison Ice Wizard
Battle Ram
Baby Dragon
Ice Wizard Knight Minions Tombstone Bandit
Poison
Knight Tombstone Ice Wizard
Ice Wizard
Knight Baby Dragon Minions Tombstone Poison Bandit
Bandit
Minions Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tombstone Baby Dragon
Knight Minions Tombstone Ice Wizard Bandit
Knight Minions Tombstone Ice Wizard Bandit
Knight Minions Tombstone Ice Wizard Bandit
Tombstone Poison
Minions Baby Dragon Ice Wizard Bandit
Minions Tombstone Baby Dragon Poison Ice Wizard
Baby Dragon Poison Bandit
Minions Tombstone Ice Wizard
Knight Ice Wizard Bandit
Minions Poison Ice Wizard Knight Tombstone Baby Dragon Bandit
Minions Baby Dragon Poison Ice Wizard
Tombstone Knight Minions Ice Wizard Bandit
Minions Tombstone Baby Dragon Poison
Knight Tombstone Bandit
Bandit
Knight Minions Tombstone Poison
Tombstone Knight Minions Baby Dragon Ice Wizard Bandit
Baby Dragon Poison Knight Minions Tombstone Ice Wizard Bandit
Knight Minions Baby Dragon Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Bandit
Poison Bandit Knight Baby Dragon
Tombstone Bandit Knight Minions
Knight Bandit
Knight Tombstone Bandit
Poison Minions Baby Dragon Ice Wizard
Knight Minions Tombstone Ice Wizard Bandit
Knight
Knight Minions Tombstone Baby Dragon Poison Bandit
Tombstone
Knight Minions Tombstone
Poison
Knight Tombstone Bandit
Baby Dragon
Tombstone Knight Minions Baby Dragon Poison
Minions Poison Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Baby Dragon Bandit
Poison Baby Dragon Ice Wizard Bandit
Baby Dragon Poison Bandit
Knight Poison
Poison Baby Dragon
Poison Minions Baby Dragon Ice Wizard
Baby Dragon Poison
Poison Baby Dragon Ice Wizard
Poison Bandit
Minions Poison
Poison Knight Bandit
Poison Baby Dragon
Poison Knight Baby Dragon Bandit
Minions Baby Dragon Poison Bandit
Baby Dragon Poison
Baby Dragon Poison Bandit
Baby Dragon Poison Bandit
Poison
Minions
Baby Dragon Poison Bandit
Baby Dragon Poison
Minions Baby Dragon Poison
Poison
Baby Dragon Poison
Poison Baby Dragon Ice Wizard
Poison Baby Dragon Ice Wizard Bandit
Baby Dragon Poison Bandit
Poison Baby Dragon Bandit
Poison Baby Dragon Ice Wizard
Minions Poison
Poison Bandit
Poison
Poison
Minions Tombstone Bandit
Poison Baby Dragon Ice Wizard
Poison Knight Baby Dragon
Baby Dragon Poison
Poison
Minions Baby Dragon Poison
Poison
Poison Baby Dragon Bandit

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