My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Giant Skeleton Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton Inferno Dragon Sparky
Giant Snowball
Balloon Inferno Dragon
Zap
Balloon Inferno Dragon Sparky
Barbarian Barrel
Valkyrie Wizard Giant Skeleton Sparky
The Log
Giant Skeleton Sparky
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Balloon Giant Skeleton Inferno Dragon Sparky
Fireball
Wizard Balloon Inferno Dragon Sparky
Poison
Wizard Balloon Sparky
Lightning
Valkyrie Wizard Balloon Inferno Dragon Sparky
Rocket
Valkyrie Wizard Balloon Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Giant Skeleton Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Valkyrie Inferno Dragon Wizard Balloon Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Valkyrie Inferno Dragon Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Wizard Giant Skeleton Sparky
Wizard
Valkyrie Rage Balloon Giant Skeleton Sparky Mega Knight
Rage
Balloon Sparky Wizard Giant Skeleton
Balloon
Valkyrie Rage Wizard Giant Skeleton Sparky Mega Knight
Giant Skeleton
Valkyrie Wizard Rage Balloon Sparky
Inferno Dragon
Mega Knight
Sparky
Rage Valkyrie Wizard Balloon Giant Skeleton
Mega Knight
Inferno Dragon Wizard Balloon

Defense Synergies 0 5

Valkyrie
Wizard Sparky
Wizard
Valkyrie Giant Skeleton Mega Knight
Rage
Balloon
Giant Skeleton
Wizard
Inferno Dragon
Mega Knight
Sparky
Valkyrie
Mega Knight
Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Sparky
Inferno Dragon Sparky Valkyrie Mega Knight
Sparky Mega Knight Valkyrie Giant Skeleton Inferno Dragon
Inferno Dragon Sparky Valkyrie Mega Knight
Valkyrie Giant Skeleton Sparky Mega Knight
Valkyrie Mega Knight
Inferno Dragon Wizard
Valkyrie Giant Skeleton Sparky Mega Knight
Inferno Dragon Sparky
Valkyrie Giant Skeleton Sparky Mega Knight
Valkyrie Wizard Giant Skeleton Mega Knight
Inferno Dragon Wizard
Sparky Mega Knight Valkyrie Wizard Giant Skeleton
Valkyrie Wizard Sparky Mega Knight
Inferno Dragon Sparky Mega Knight
Inferno Dragon Sparky Mega Knight
Wizard Sparky Mega Knight Valkyrie
Mega Knight Valkyrie Wizard
Valkyrie Wizard Giant Skeleton Inferno Dragon Mega Knight
Sparky Inferno Dragon
Valkyrie Wizard Mega Knight Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Giant Skeleton Sparky
Valkyrie Wizard Inferno Dragon Mega Knight
Giant Skeleton Mega Knight Valkyrie Sparky
Valkyrie Giant Skeleton Mega Knight Sparky
Giant Skeleton Valkyrie Inferno Dragon Sparky Mega Knight
Wizard
Sparky Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Valkyrie Inferno Dragon Sparky
Giant Skeleton Mega Knight Valkyrie Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Valkyrie Giant Skeleton Sparky
Mega Knight Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Valkyrie Wizard Sparky
Wizard Valkyrie Sparky Mega Knight
Sparky Valkyrie Giant Skeleton Inferno Dragon
Valkyrie Mega Knight Wizard Giant Skeleton Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Giant Skeleton Sparky
Giant Skeleton Sparky
Valkyrie Giant Skeleton Sparky
Wizard Valkyrie Sparky Mega Knight
Wizard
Wizard Sparky
Wizard
Wizard
Sparky
Valkyrie Wizard Sparky
Wizard
Sparky
Sparky
Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Sparky
Wizard Sparky Mega Knight
Valkyrie Wizard Mega Knight
Giant Skeleton Sparky Mega Knight
Wizard
Sparky
Valkyrie Wizard Sparky Mega Knight
Inferno Dragon
Wizard Sparky
Wizard Sparky Mega Knight
Sparky
Wizard Sparky
Wizard
Sparky
Wizard Sparky Mega Knight
Sparky
Giant Skeleton Sparky Mega Knight
Wizard Sparky
Wizard
Valkyrie Wizard Sparky Mega Knight
Wizard
Giant Skeleton Sparky
Sparky Mega Knight
Giant Skeleton Sparky
Giant Skeleton Sparky Mega Knight

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