My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Giant Skeleton Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Electro Dragon
Zap
Barbarian Barrel
Giant Skeleton Magic Archer
The Log
Giant Skeleton
Earthquake
Arrows
Royal Delivery
Electro Dragon Giant Skeleton Magic Archer
Fireball
Electro Dragon Magic Archer
Poison
Electro Dragon Magic Archer
Lightning
Electro Dragon Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Electro Dragon The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Poison Giant Skeleton Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Tornado Poison Magic Archer Electro Dragon Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Tornado Poison

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Electro Dragon Giant Skeleton
Tornado
Magic Archer Poison Electro Dragon Giant Skeleton The Log Mega Knight
Poison
Tornado Electro Dragon Giant Skeleton The Log Mega Knight
Electro Dragon
Rage Tornado Poison Giant Skeleton Magic Archer Mega Knight
Giant Skeleton
Rage Tornado Poison Electro Dragon The Log Magic Archer
The Log
Tornado Poison Giant Skeleton Magic Archer Mega Knight
Magic Archer
Tornado Electro Dragon Giant Skeleton The Log Mega Knight
Mega Knight
Tornado Poison Electro Dragon The Log Magic Archer

Defense Synergies 1 14

Rage
Tornado
Magic Archer Poison Electro Dragon Giant Skeleton The Log Mega Knight
Poison
Tornado The Log Mega Knight
Electro Dragon
Tornado Giant Skeleton The Log
Giant Skeleton
Tornado Electro Dragon The Log Magic Archer
The Log
Tornado Poison Electro Dragon Giant Skeleton Magic Archer Mega Knight
Magic Archer
Tornado Giant Skeleton The Log Mega Knight
Mega Knight
Tornado Poison The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon The Log Magic Archer
Electro Dragon The Log Mega Knight
Tornado Mega Knight Electro Dragon Giant Skeleton
Electro Dragon Mega Knight
Tornado Poison Giant Skeleton The Log Mega Knight
Tornado The Log Electro Dragon Magic Archer Mega Knight
Tornado Poison Electro Dragon Magic Archer
Poison Electro Dragon Giant Skeleton The Log Magic Archer Mega Knight
Tornado
Tornado Giant Skeleton Mega Knight
Poison Tornado Electro Dragon Giant Skeleton The Log Magic Archer Mega Knight
Tornado Poison Electro Dragon Magic Archer
Mega Knight Electro Dragon Giant Skeleton The Log
Mega Knight Tornado Poison Electro Dragon The Log Magic Archer
Mega Knight
Tornado The Log Mega Knight
Mega Knight Tornado Poison Electro Dragon
Mega Knight Tornado Electro Dragon The Log Magic Archer
Tornado Poison The Log Electro Dragon Giant Skeleton Magic Archer Mega Knight
Tornado
Mega Knight Poison Electro Dragon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Giant Skeleton
Poison Electro Dragon The Log Magic Archer Mega Knight
Giant Skeleton Mega Knight Electro Dragon The Log
Giant Skeleton Mega Knight Tornado The Log
Giant Skeleton Mega Knight
Poison Tornado Electro Dragon Magic Archer
Giant Skeleton
Giant Skeleton Mega Knight
Electro Dragon Giant Skeleton Mega Knight Tornado Poison The Log Magic Archer
Mega Knight Electro Dragon Giant Skeleton
Mega Knight Tornado Poison Giant Skeleton The Log
Giant Skeleton Mega Knight
Electro Dragon Magic Archer Mega Knight
Electro Dragon Tornado Poison Giant Skeleton The Log Magic Archer
Poison Mega Knight Electro Dragon Giant Skeleton The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Electro Dragon Giant Skeleton The Log
Poison Tornado Electro Dragon The Log Magic Archer
Poison Electro Dragon Giant Skeleton The Log Magic Archer
Poison Giant Skeleton The Log
Poison The Log Magic Archer Mega Knight
Poison Tornado Electro Dragon Magic Archer
Tornado Poison The Log Magic Archer
Poison The Log Tornado Electro Dragon Magic Archer
Poison The Log Tornado Electro Dragon
Tornado Poison Electro Dragon
Poison Tornado Electro Dragon The Log Magic Archer
Poison Tornado Electro Dragon Magic Archer
Poison The Log Magic Archer
Poison Electro Dragon Magic Archer
Poison The Log Magic Archer
Poison Electro Dragon The Log Magic Archer
Magic Archer Poison Electro Dragon The Log Mega Knight
Tornado Poison
Poison Electro Dragon The Log Magic Archer Mega Knight
Tornado Poison Electro Dragon The Log Magic Archer Mega Knight
Poison Giant Skeleton The Log Magic Archer Mega Knight
Tornado Poison
Tornado The Log
Poison Electro Dragon The Log
Tornado Poison The Log Electro Dragon Magic Archer Mega Knight
Poison The Log Tornado Electro Dragon Magic Archer
Tornado Poison Electro Dragon The Log Magic Archer Mega Knight
Poison Tornado The Log Magic Archer
Poison Tornado Electro Dragon Magic Archer
Electro Dragon Poison
Poison Electro Dragon The Log Magic Archer Mega Knight
Poison Electro Dragon Magic Archer
Giant Skeleton Mega Knight
Poison The Log Magic Archer
Electro Dragon Magic Archer
Poison Tornado Electro Dragon Magic Archer
The Log
Poison Electro Dragon Magic Archer Mega Knight
The Log Poison Electro Dragon Magic Archer
Tornado Poison Giant Skeleton
Electro Dragon Mega Knight
Electro Dragon Tornado Poison Giant Skeleton The Log Magic Archer
Tornado Poison Electro Dragon Magic Archer
Poison Electro Dragon Tornado Giant Skeleton The Log Magic Archer Mega Knight

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