My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
RIP
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone Giant Skeleton Miner
Giant Snowball
Clone Miner
Zap
Clone
Barbarian Barrel
Knight Elite Barbarians Clone Giant Skeleton
The Log
Elite Barbarians Clone Giant Skeleton
Earthquake
Clone
Arrows
Clone
Royal Delivery
Knight Elite Barbarians Clone Giant Skeleton Miner
Fireball
Elite Barbarians Clone
Poison
Clone
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Clone Tornado Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Clone Tornado Miner Fireball Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Clone Tornado

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Elite Barbarians Fireball Miner
Elite Barbarians
Rage Knight Fireball
Fireball
Tornado Knight Elite Barbarians Miner
Rage
Elite Barbarians Giant Skeleton
Clone
Giant Skeleton
Tornado
Fireball Giant Skeleton
Giant Skeleton
Clone Rage Tornado Miner
Miner
Knight Fireball Giant Skeleton

Defense Synergies 1 4

Knight
Fireball Tornado
Elite Barbarians
Fireball
Tornado Knight Miner
Rage
Clone
Tornado
Fireball Knight Giant Skeleton
Giant Skeleton
Tornado
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Elite Barbarians Knight
Tornado Knight Elite Barbarians Giant Skeleton
Elite Barbarians Knight
Elite Barbarians Fireball Tornado Giant Skeleton
Fireball Tornado
Tornado Fireball
Fireball Giant Skeleton
Elite Barbarians Tornado
Knight Elite Barbarians Tornado Giant Skeleton Miner
Knight Fireball Tornado Giant Skeleton
Fireball Tornado
Knight Elite Barbarians Fireball Giant Skeleton
Fireball Tornado
Elite Barbarians Knight
Tornado Elite Barbarians Fireball
Knight Elite Barbarians Fireball Tornado
Fireball Knight Elite Barbarians Tornado
Tornado Knight Fireball Giant Skeleton
Elite Barbarians Tornado
Knight Elite Barbarians Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball Giant Skeleton
Fireball Knight Elite Barbarians Miner
Giant Skeleton Knight Elite Barbarians
Giant Skeleton Knight Elite Barbarians Fireball Tornado
Giant Skeleton Knight Elite Barbarians
Fireball Tornado
Knight Elite Barbarians Fireball Giant Skeleton
Giant Skeleton Knight Elite Barbarians
Giant Skeleton Knight Elite Barbarians Fireball Tornado
Knight Elite Barbarians Giant Skeleton
Elite Barbarians Fireball Tornado Giant Skeleton
Elite Barbarians Giant Skeleton Knight Fireball
Fireball
Elite Barbarians Knight Fireball Tornado Giant Skeleton
Elite Barbarians Fireball Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Giant Skeleton
Fireball Tornado Miner
Fireball Giant Skeleton Miner
Knight Fireball Giant Skeleton
Fireball
Fireball Tornado
Tornado
Fireball Tornado
Fireball Miner Tornado
Elite Barbarians Fireball Tornado
Miner Knight Fireball Tornado
Fireball Tornado
Knight Elite Barbarians Fireball Miner
Fireball
Elite Barbarians Fireball
Fireball
Fireball
Fireball Tornado
Fireball
Fireball Tornado Miner
Fireball Giant Skeleton
Fireball Tornado
Tornado
Fireball
Tornado Fireball
Fireball Miner Tornado
Fireball Tornado Miner
Fireball Miner Tornado
Elite Barbarians Fireball Tornado
Fireball
Elite Barbarians Fireball
Fireball Miner
Fireball
Giant Skeleton
Fireball
Fireball
Fireball Tornado
Fireball
Fireball Miner Knight
Fireball
Fireball Tornado Giant Skeleton
Elite Barbarians
Elite Barbarians Fireball Tornado Giant Skeleton
Fireball Tornado
Fireball Tornado Giant Skeleton Miner

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