My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Prince Bandit Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Prince Bandit Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Bandit Ram Rider
Giant Snowball
Baby Dragon Ram Rider
Zap
Dark Prince Prince Bandit Ram Rider
Barbarian Barrel
Dark Prince Bandit Magic Archer
The Log
Dark Prince Prince Bandit Ram Rider
Earthquake
Arrows
Royal Delivery
Baby Dragon Dark Prince Prince Bandit Magic Archer Ram Rider
Fireball
Baby Dragon Bandit Magic Archer Ram Rider
Poison
Magic Archer
Lightning
Baby Dragon Dark Prince Prince Bandit Magic Archer Ram Rider
Rocket
Prince Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Baby Dragon Dark Prince Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Bandit Baby Dragon Dark Prince Magic Archer Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Tornado Bandit Baby Dragon

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rage
Dark Prince Prince
Tornado
Baby Dragon Magic Archer Dark Prince Ram Rider
Baby Dragon
Tornado Dark Prince Prince Bandit Ram Rider
Dark Prince
Prince Rage Tornado Baby Dragon Bandit Magic Archer Ram Rider
Prince
Dark Prince Rage Baby Dragon Magic Archer Ram Rider
Bandit
Baby Dragon Dark Prince Magic Archer Ram Rider
Magic Archer
Tornado Ram Rider Dark Prince Prince Bandit
Ram Rider
Magic Archer Tornado Baby Dragon Dark Prince Prince Bandit

Defense Synergies 1 14

Rage
Tornado
Magic Archer Baby Dragon Dark Prince Prince Ram Rider
Baby Dragon
Tornado Dark Prince Prince Bandit
Dark Prince
Tornado Baby Dragon Prince Bandit Magic Archer
Prince
Tornado Baby Dragon Dark Prince Magic Archer
Bandit
Baby Dragon Dark Prince Magic Archer Ram Rider
Magic Archer
Tornado Dark Prince Prince Bandit Ram Rider
Ram Rider
Tornado Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Magic Archer Ram Rider
Dark Prince Prince Bandit Ram Rider
Tornado Prince Ram Rider Dark Prince Bandit
Prince Dark Prince Bandit Ram Rider
Tornado Dark Prince Prince
Tornado Baby Dragon Dark Prince Bandit Magic Archer
Tornado Ram Rider Baby Dragon Magic Archer
Baby Dragon Bandit Magic Archer Ram Rider
Tornado Prince
Tornado Dark Prince Prince Bandit
Tornado Baby Dragon Dark Prince Bandit Magic Archer Ram Rider
Tornado Baby Dragon Magic Archer Ram Rider
Prince Dark Prince Bandit Ram Rider
Tornado Baby Dragon Dark Prince Prince Magic Archer
Prince Bandit Ram Rider
Tornado Prince Bandit Ram Rider
Tornado Dark Prince Prince
Tornado Baby Dragon Dark Prince Prince Bandit Magic Archer Ram Rider
Tornado Baby Dragon Dark Prince Bandit Magic Archer Ram Rider
Tornado Prince Ram Rider
Dark Prince Baby Dragon Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince Bandit
Bandit Baby Dragon Prince Magic Archer
Bandit Dark Prince Prince Ram Rider
Dark Prince Prince Tornado Bandit Ram Rider
Dark Prince Prince Bandit Ram Rider
Tornado Baby Dragon Magic Archer Ram Rider
Dark Prince Prince Bandit Ram Rider
Dark Prince Prince
Tornado Baby Dragon Dark Prince Prince Bandit Magic Archer
Dark Prince Prince
Tornado Dark Prince Prince
Dark Prince Prince Bandit Ram Rider
Baby Dragon Magic Archer
Tornado Baby Dragon Dark Prince Prince Magic Archer
Baby Dragon Dark Prince Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Bandit
Tornado Baby Dragon Bandit Magic Archer Ram Rider
Baby Dragon Bandit Magic Archer
Dark Prince Prince
Baby Dragon Dark Prince Magic Archer
Tornado Baby Dragon Magic Archer Ram Rider
Tornado Baby Dragon Magic Archer
Tornado Baby Dragon Magic Archer Ram Rider
Tornado Bandit Ram Rider
Tornado Prince
Tornado Dark Prince Prince Bandit Magic Archer Ram Rider
Tornado Baby Dragon Magic Archer
Baby Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Baby Dragon Prince Magic Archer
Baby Dragon Bandit Magic Archer
Magic Archer Baby Dragon Bandit
Tornado
Baby Dragon Dark Prince Prince Bandit Magic Archer
Tornado Baby Dragon Magic Archer
Baby Dragon Prince Magic Archer
Tornado
Tornado Prince
Baby Dragon
Tornado Baby Dragon Dark Prince Magic Archer
Tornado Baby Dragon Bandit Magic Archer Ram Rider
Tornado Baby Dragon Prince Bandit Magic Archer Ram Rider
Tornado Baby Dragon Bandit Magic Archer
Tornado Baby Dragon Magic Archer
Bandit Magic Archer
Magic Archer
Prince
Magic Archer
Dark Prince Prince Bandit Magic Archer
Tornado Baby Dragon Magic Archer Ram Rider
Baby Dragon Dark Prince Prince Magic Archer
Baby Dragon Magic Archer
Tornado
Dark Prince Prince
Tornado Baby Dragon Magic Archer
Tornado Magic Archer
Tornado Baby Dragon Dark Prince Prince Bandit Magic Archer

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