My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Ice Golem Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Ice Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Witch
Zap
Bats Witch
Barbarian Barrel
Knight Elite Barbarians Witch Magic Archer
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Knight Elite Barbarians Witch Magic Archer
Fireball
Elite Barbarians Witch Magic Archer
Poison
Bats Witch Magic Archer
Lightning
Knight Elite Barbarians Ice Golem Witch Magic Archer
Rocket
Elite Barbarians Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Ice Golem Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Rage Arrows Knight Magic Archer Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem Rage Arrows

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Ice Golem Elite Barbarians Rage
Arrows
Elite Barbarians Knight
Knight
Bats Arrows Elite Barbarians Witch Magic Archer
Elite Barbarians
Arrows Rage Bats Knight Ice Golem
Ice Golem
Bats Elite Barbarians Witch Magic Archer
Rage
Elite Barbarians Witch Bats
Witch
Rage Knight Ice Golem
Magic Archer
Knight Ice Golem

Defense Synergies 2 7

Bats
Knight Ice Golem
Arrows
Knight Ice Golem
Knight
Bats Magic Archer Arrows Witch
Elite Barbarians
Ice Golem
Ice Golem
Bats Arrows Elite Barbarians Witch Magic Archer
Rage
Witch
Knight Ice Golem
Magic Archer
Knight Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Magic Archer
Elite Barbarians Bats Knight Witch
Witch Bats Knight Elite Barbarians
Elite Barbarians Witch Bats Knight
Arrows Elite Barbarians
Arrows Bats Magic Archer
Bats Arrows Witch Magic Archer
Arrows Ice Golem Magic Archer
Witch Elite Barbarians
Knight Elite Barbarians Ice Golem
Bats Witch Arrows Knight Ice Golem Magic Archer
Arrows Bats Witch Magic Archer
Bats Knight Elite Barbarians Witch
Bats Arrows Witch Magic Archer
Elite Barbarians Knight
Elite Barbarians
Bats Arrows Knight Elite Barbarians Witch
Arrows Bats Knight Elite Barbarians Witch Magic Archer
Arrows Witch Bats Knight Ice Golem Magic Archer
Elite Barbarians
Bats Arrows Knight Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Ice Golem Witch
Arrows Knight Elite Barbarians Ice Golem Magic Archer
Bats Knight Elite Barbarians Ice Golem Witch
Bats Knight Elite Barbarians Ice Golem
Knight Elite Barbarians Witch
Arrows Bats Ice Golem Witch Magic Archer
Bats Knight Elite Barbarians Ice Golem Witch
Knight Elite Barbarians
Bats Knight Elite Barbarians Ice Golem Witch Magic Archer
Witch
Bats Knight Elite Barbarians Witch
Arrows Elite Barbarians
Elite Barbarians Knight Ice Golem Witch
Witch Magic Archer
Elite Barbarians Witch Bats Knight Ice Golem Magic Archer
Bats Arrows Elite Barbarians Ice Golem Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Ice Golem
Arrows Magic Archer
Arrows Magic Archer
Arrows Knight Ice Golem
Arrows Magic Archer
Arrows Bats Ice Golem Witch Magic Archer
Arrows Witch Magic Archer
Arrows Ice Golem Magic Archer
Arrows
Bats Elite Barbarians
Arrows Knight Magic Archer
Arrows Magic Archer
Knight Elite Barbarians Ice Golem Magic Archer
Arrows Magic Archer
Arrows Elite Barbarians Ice Golem Magic Archer
Arrows Witch Magic Archer
Magic Archer Arrows
Arrows
Bats
Arrows Magic Archer
Arrows Witch Magic Archer
Magic Archer
Arrows
Arrows
Arrows Ice Golem Witch Magic Archer
Witch
Arrows Witch Magic Archer
Arrows Witch Magic Archer
Arrows Magic Archer
Elite Barbarians Bats Arrows Ice Golem Witch Magic Archer
Bats Witch
Elite Barbarians
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Witch Magic Archer
Arrows Witch Magic Archer
Arrows
Knight Magic Archer
Arrows Ice Golem Magic Archer
Arrows
Elite Barbarians
Bats Elite Barbarians Witch Magic Archer
Bats Witch Magic Archer
Witch Magic Archer

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