My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage Freeze The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Tesla Skeleton Army Giant Skeleton
The Log
Skeleton Army Giant Skeleton
Earthquake
Tesla Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Giant Skeleton
Fireball
Tesla Skeleton Army
Poison
Skeleton Army
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Skeleton Army Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Arrows Skeleton Army Tesla Freeze Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Rage The Log Arrows

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Freeze Giant Skeleton The Log
Arrows
Zap Freeze Giant Skeleton
Tesla
Rage
Giant Skeleton
Skeleton Army
Freeze
Zap Arrows
Giant Skeleton
Zap Arrows Rage The Log
The Log
Zap Giant Skeleton

Defense Synergies 1 12

Zap
Arrows Tesla Skeleton Army Giant Skeleton The Log
Arrows
Zap Tesla Giant Skeleton
Tesla
The Log Zap Arrows Skeleton Army
Rage
Skeleton Army
Zap Tesla Freeze Giant Skeleton The Log
Freeze
Skeleton Army
Giant Skeleton
Zap Arrows Skeleton Army The Log
The Log
Tesla Zap Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla The Log
Skeleton Army Zap Tesla The Log
Tesla Skeleton Army Freeze Giant Skeleton
Tesla Skeleton Army
Arrows Skeleton Army Giant Skeleton The Log
Arrows Skeleton Army Freeze The Log Zap Tesla
Tesla Zap Arrows Freeze
Zap Arrows Tesla Giant Skeleton The Log
Tesla Skeleton Army
Skeleton Army Tesla Giant Skeleton
Skeleton Army Zap Arrows Tesla Freeze Giant Skeleton The Log
Arrows Tesla Zap
Tesla Skeleton Army Zap Freeze Giant Skeleton The Log
Skeleton Army Zap Arrows Tesla Freeze The Log
Skeleton Army Tesla
Skeleton Army Zap Tesla Freeze The Log
Tesla Arrows Skeleton Army
Arrows Tesla Zap Skeleton Army The Log
Zap Arrows Freeze The Log Tesla Giant Skeleton
Tesla
Skeleton Army Arrows Tesla Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Giant Skeleton
Zap Arrows Tesla The Log
Skeleton Army Giant Skeleton Zap The Log
Skeleton Army Giant Skeleton Zap Tesla The Log
Giant Skeleton Tesla Skeleton Army
Arrows Zap Tesla Freeze
Skeleton Army Tesla Giant Skeleton
Giant Skeleton Tesla Skeleton Army
Zap Freeze Giant Skeleton Skeleton Army The Log
Tesla Skeleton Army
Tesla Giant Skeleton
Skeleton Army Zap Arrows Giant Skeleton The Log
Skeleton Army Giant Skeleton Tesla
Tesla Skeleton Army
Tesla Skeleton Army Zap Freeze Giant Skeleton The Log
Arrows Zap Tesla Freeze Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Giant Skeleton The Log
Arrows Zap The Log
Arrows Giant Skeleton The Log
Arrows Freeze Giant Skeleton The Log
Zap Arrows The Log
Arrows Zap Freeze
Arrows The Log
Arrows The Log Zap Freeze
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows
The Log
Arrows Freeze
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log
Arrows Freeze
Zap Arrows The Log
Zap Arrows The Log
Giant Skeleton The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows Freeze The Log
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows The Log
Zap Arrows
Zap Freeze
Zap Arrows The Log
Zap Arrows Freeze
Giant Skeleton
Arrows The Log
Zap Skeleton Army Freeze
Zap Arrows
Freeze
Arrows The Log
Arrows The Log Zap
Zap Arrows Giant Skeleton
Zap Freeze Giant Skeleton The Log
Zap
Zap Freeze Giant Skeleton The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: