My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Bandit
Giant Snowball
Skeleton Army
Zap
Skeleton Army Bandit
Barbarian Barrel
Elite Barbarians Skeleton Army Executioner Bandit
The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Skeleton Army Executioner Bandit
Fireball
Elite Barbarians Skeleton Army Executioner Bandit
Poison
Skeleton Army Executioner
Lightning
Elite Barbarians Mini P.E.K.K.A Executioner Bandit
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Army Bandit Fireball Mini P.E.K.K.A Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Skeleton Army Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Fireball The Log Bandit
Fireball
Elite Barbarians The Log
Mini P.E.K.K.A
Rage The Log
Rage
Elite Barbarians Mini P.E.K.K.A
Skeleton Army
Executioner
The Log Bandit
The Log
Elite Barbarians Fireball Mini P.E.K.K.A Executioner Bandit
Bandit
Elite Barbarians Executioner The Log

Defense Synergies 2 12

Elite Barbarians
Mini P.E.K.K.A The Log
Fireball
The Log Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
The Log Elite Barbarians Fireball Skeleton Army Executioner
Rage
Skeleton Army
Mini P.E.K.K.A Executioner The Log Bandit
Executioner
Mini P.E.K.K.A Skeleton Army The Log Bandit
The Log
Fireball Mini P.E.K.K.A Elite Barbarians Skeleton Army Executioner Bandit
Bandit
Fireball Skeleton Army Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Executioner The Log Bandit
Mini P.E.K.K.A Skeleton Army Elite Barbarians Executioner Bandit
Elite Barbarians Mini P.E.K.K.A Skeleton Army Bandit
Elite Barbarians Fireball Mini P.E.K.K.A Skeleton Army The Log
Fireball Skeleton Army The Log Executioner Bandit
Fireball Executioner
Fireball The Log Bandit
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mini P.E.K.K.A Bandit
Skeleton Army Executioner Fireball The Log Bandit
Executioner Fireball
Mini P.E.K.K.A Skeleton Army Elite Barbarians Fireball The Log Bandit
Fireball Skeleton Army Executioner Mini P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Bandit
Skeleton Army Elite Barbarians Fireball Mini P.E.K.K.A The Log Bandit
Elite Barbarians Fireball Mini P.E.K.K.A Skeleton Army Executioner
Fireball Elite Barbarians Skeleton Army Executioner The Log Bandit
Executioner The Log Fireball Bandit
Mini P.E.K.K.A Elite Barbarians
Skeleton Army Elite Barbarians Fireball Mini P.E.K.K.A Executioner The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Elite Barbarians Fireball Bandit
Fireball Bandit Elite Barbarians Mini P.E.K.K.A Executioner The Log
Skeleton Army Bandit Elite Barbarians Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Elite Barbarians Fireball The Log Bandit
Elite Barbarians Mini P.E.K.K.A Skeleton Army Executioner Bandit
Fireball Executioner
Mini P.E.K.K.A Skeleton Army Elite Barbarians Fireball Bandit
Mini P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Fireball Mini P.E.K.K.A Skeleton Army The Log Bandit
Skeleton Army
Elite Barbarians Mini P.E.K.K.A
Skeleton Army Elite Barbarians Fireball The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Fireball Executioner Bandit
Fireball Skeleton Army Executioner
Elite Barbarians Skeleton Army Fireball Mini P.E.K.K.A Executioner The Log
Executioner Elite Barbarians Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball Executioner The Log Bandit
Fireball The Log Bandit
Fireball The Log
Fireball Executioner The Log
Fireball Executioner
Executioner The Log
Fireball The Log Executioner
Fireball The Log Bandit
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball The Log Bandit
Fireball Executioner
Elite Barbarians Fireball Executioner The Log Bandit
Fireball Bandit
Elite Barbarians Fireball The Log
Fireball Executioner The Log Bandit
Fireball Executioner The Log Bandit
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Executioner The Log Bandit
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner
Fireball The Log Executioner Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Elite Barbarians Fireball Executioner
Fireball
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball The Log Bandit
Fireball
Fireball The Log
Fireball Skeleton Army Bandit
Fireball Executioner
The Log Fireball
Fireball Mini P.E.K.K.A Executioner
The Log Fireball Executioner
Fireball
Elite Barbarians Executioner
Elite Barbarians Fireball The Log
Fireball Executioner
Fireball Executioner The Log Bandit

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