My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Zappies Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Zappies Baby Dragon Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Furnace Zappies Baby Dragon Balloon Inferno Dragon
Zap
Furnace Zappies Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Furnace Zappies
The Log
Furnace Zappies
Earthquake
Furnace Zappies
Arrows
Furnace Zappies
Royal Delivery
Valkyrie Zappies Baby Dragon Balloon Inferno Dragon
Fireball
Furnace Zappies Baby Dragon Balloon Inferno Dragon
Poison
Furnace Zappies Balloon
Lightning
Valkyrie Furnace Baby Dragon Balloon Inferno Dragon
Rocket
Valkyrie Furnace Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Valkyrie Furnace Zappies Baby Dragon Inferno Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Valkyrie Furnace

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon
Valkyrie
Balloon Furnace Zappies Baby Dragon
Furnace
Valkyrie Baby Dragon Balloon
Zappies
Valkyrie Rage Baby Dragon Balloon
Rage
Balloon Zappies
Baby Dragon
Valkyrie Furnace Zappies Balloon Inferno Dragon
Balloon
Arrows Valkyrie Rage Furnace Zappies Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 0 8

Arrows
Valkyrie Furnace
Valkyrie
Arrows Furnace Zappies Baby Dragon
Furnace
Arrows Valkyrie Zappies Baby Dragon
Zappies
Valkyrie Furnace
Rage
Baby Dragon
Valkyrie Furnace Inferno Dragon
Balloon
Inferno Dragon
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Zappies Baby Dragon
Inferno Dragon Valkyrie Furnace Zappies
Furnace Valkyrie Zappies Inferno Dragon
Inferno Dragon Valkyrie Furnace Zappies
Arrows Valkyrie
Arrows Valkyrie Furnace Zappies Baby Dragon
Furnace Inferno Dragon Arrows Zappies Baby Dragon
Arrows Valkyrie Baby Dragon
Zappies Inferno Dragon Furnace
Valkyrie Zappies
Valkyrie Arrows Furnace Zappies Baby Dragon
Arrows Inferno Dragon Furnace Zappies Baby Dragon
Furnace Valkyrie Zappies
Valkyrie Arrows Furnace Zappies Baby Dragon
Inferno Dragon Furnace Zappies
Furnace Zappies Inferno Dragon
Arrows Valkyrie Furnace Zappies
Arrows Valkyrie Furnace Zappies Baby Dragon
Arrows Valkyrie Furnace Baby Dragon Zappies Inferno Dragon
Zappies Inferno Dragon
Valkyrie Arrows Furnace Zappies Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Furnace Zappies
Arrows Valkyrie Baby Dragon Inferno Dragon
Zappies Valkyrie Furnace
Valkyrie Zappies
Valkyrie Zappies Inferno Dragon
Arrows Furnace Zappies Baby Dragon
Valkyrie Furnace Zappies
Valkyrie Zappies Inferno Dragon
Valkyrie Zappies Baby Dragon Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Valkyrie Zappies
Arrows Valkyrie
Valkyrie Zappies
Valkyrie Furnace Zappies Baby Dragon
Zappies Valkyrie Furnace Baby Dragon Inferno Dragon
Arrows Valkyrie Zappies Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Valkyrie
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Furnace Baby Dragon
Inferno Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Furnace Baby Dragon
Zappies
Arrows
Arrows Zappies
Arrows
Zappies
Arrows Zappies Baby Dragon
Arrows
Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
Zappies Baby Dragon
Zappies
Baby Dragon

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