My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Royal Hogs Giant Skeleton
Giant Snowball
Royal Hogs
Zap
Royal Giant Royal Hogs
Barbarian Barrel
Elite Barbarians Wizard Royal Hogs Giant Skeleton
The Log
Royal Giant Elite Barbarians Royal Hogs Giant Skeleton
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Elite Barbarians Wizard Royal Hogs Giant Skeleton
Fireball
Elite Barbarians Wizard Royal Hogs
Poison
Wizard Royal Hogs
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Poison Wizard Royal Hogs Royal Giant Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Tornado Poison Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Poison Elite Barbarians Wizard Tornado Giant Skeleton
Elite Barbarians
Rage Royal Giant Wizard
Wizard
Tornado Royal Giant Elite Barbarians Royal Hogs Rage Giant Skeleton
Royal Hogs
Wizard Poison
Rage
Elite Barbarians Wizard Giant Skeleton
Tornado
Wizard Royal Giant Poison Giant Skeleton
Poison
Royal Giant Royal Hogs Tornado Giant Skeleton
Giant Skeleton
Royal Giant Wizard Rage Tornado Poison

Defense Synergies 1 4

Royal Giant
Elite Barbarians
Wizard
Wizard
Tornado Elite Barbarians Giant Skeleton
Royal Hogs
Rage
Tornado
Wizard Poison Giant Skeleton
Poison
Tornado
Giant Skeleton
Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Elite Barbarians
Tornado Elite Barbarians Giant Skeleton
Elite Barbarians
Elite Barbarians Tornado Poison Giant Skeleton
Tornado
Tornado Wizard Poison
Poison Giant Skeleton
Elite Barbarians Tornado
Elite Barbarians Tornado Giant Skeleton
Poison Wizard Tornado Giant Skeleton
Wizard Tornado Poison
Elite Barbarians Wizard Giant Skeleton
Wizard Tornado Poison
Elite Barbarians
Tornado Elite Barbarians
Wizard Elite Barbarians Tornado Poison
Elite Barbarians Wizard Tornado
Wizard Tornado Poison Giant Skeleton
Elite Barbarians Tornado
Wizard Elite Barbarians Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Giant Skeleton
Poison Elite Barbarians Wizard
Giant Skeleton Elite Barbarians
Giant Skeleton Elite Barbarians Tornado
Giant Skeleton Elite Barbarians
Wizard Poison Tornado
Elite Barbarians Giant Skeleton
Giant Skeleton Elite Barbarians
Giant Skeleton Elite Barbarians Tornado Poison
Elite Barbarians Giant Skeleton
Elite Barbarians Tornado Poison Giant Skeleton
Elite Barbarians Giant Skeleton Wizard
Wizard
Elite Barbarians Tornado Poison Giant Skeleton
Poison Elite Barbarians Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison Tornado
Poison Giant Skeleton
Poison Giant Skeleton
Wizard Poison
Wizard Poison Tornado
Wizard Tornado Poison
Poison Wizard Tornado
Poison Wizard Tornado
Elite Barbarians Tornado Poison
Poison Wizard Tornado
Poison Wizard Tornado
Poison Elite Barbarians
Poison
Elite Barbarians Poison
Wizard Poison
Wizard Poison
Tornado Poison
Wizard Poison
Wizard Tornado Poison
Poison Giant Skeleton
Wizard Tornado Poison
Tornado
Poison
Tornado Poison Wizard
Poison Wizard Tornado
Wizard Tornado Poison
Poison Tornado
Elite Barbarians Poison Wizard Tornado
Wizard Poison
Elite Barbarians
Poison Wizard
Poison
Giant Skeleton
Wizard Poison
Poison Wizard Tornado
Poison Wizard
Wizard Poison
Tornado Poison Giant Skeleton
Elite Barbarians
Elite Barbarians Tornado Poison Giant Skeleton
Tornado Poison
Poison Tornado Giant Skeleton

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