My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Witch
Zap
Royal Giant Witch
Barbarian Barrel
Elite Barbarians Wizard Witch Electro Wizard
The Log
Royal Giant Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Wizard Witch Electro Wizard
Fireball
Elite Barbarians Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Elite Barbarians Wizard Witch Electro Wizard
Rocket
Elite Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Electro Wizard Wizard Witch Royal Giant Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Rage Electro Wizard Wizard Witch

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Elite Barbarians Wizard Rocket Witch Electro Wizard
Elite Barbarians
Rage Royal Giant Wizard Mega Knight
Wizard
Royal Giant Elite Barbarians Rage Mega Knight
Rocket
Royal Giant
Rage
Elite Barbarians Witch Wizard Electro Wizard
Witch
Rage Royal Giant Mega Knight
Electro Wizard
Royal Giant Rage Mega Knight
Mega Knight
Elite Barbarians Wizard Witch Electro Wizard

Defense Synergies 0 7

Royal Giant
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Electro Wizard Mega Knight
Rocket
Rage
Witch
Electro Wizard Mega Knight
Electro Wizard
Wizard Witch Mega Knight
Mega Knight
Elite Barbarians Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Electro Wizard
Elite Barbarians Witch Electro Wizard Mega Knight
Rocket Witch Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Witch Electro Wizard Mega Knight
Elite Barbarians Rocket Mega Knight
Electro Wizard Mega Knight
Rocket Electro Wizard Wizard Witch
Rocket Electro Wizard Mega Knight
Witch Elite Barbarians
Elite Barbarians Electro Wizard Mega Knight
Witch Electro Wizard Wizard Mega Knight
Wizard Witch Electro Wizard
Mega Knight Elite Barbarians Wizard Rocket Witch Electro Wizard
Wizard Rocket Mega Knight Witch Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Rocket Elite Barbarians Electro Wizard Mega Knight
Wizard Mega Knight Elite Barbarians Witch Electro Wizard
Mega Knight Elite Barbarians Wizard Witch Electro Wizard
Wizard Witch Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Wizard Mega Knight Elite Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch Electro Wizard
Electro Wizard Elite Barbarians Wizard Rocket Mega Knight
Mega Knight Elite Barbarians Rocket Witch Electro Wizard
Rocket Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Witch Mega Knight
Wizard Rocket Witch Electro Wizard
Rocket Elite Barbarians Witch Electro Wizard
Mega Knight Elite Barbarians
Rocket Electro Wizard Mega Knight Elite Barbarians Witch
Witch
Mega Knight Elite Barbarians Witch
Rocket Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Rocket Mega Knight Wizard Witch
Wizard Witch Mega Knight
Elite Barbarians Witch Electro Wizard Rocket
Mega Knight Elite Barbarians Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Electro Wizard
Rocket
Rocket
Wizard Rocket Mega Knight
Wizard Rocket Witch
Wizard Witch
Wizard
Wizard
Rocket Elite Barbarians Electro Wizard
Rocket Wizard Electro Wizard
Wizard Rocket
Rocket Elite Barbarians
Rocket
Elite Barbarians
Rocket Wizard Witch
Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Wizard Electro Wizard Mega Knight
Rocket Wizard Witch Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket
Wizard Witch Mega Knight
Witch
Wizard Witch Electro Wizard
Wizard Witch Mega Knight
Rocket
Elite Barbarians Wizard Witch Electro Wizard
Rocket Electro Wizard Wizard Witch
Elite Barbarians
Wizard Rocket Mega Knight
Rocket Electro Wizard
Mega Knight
Rocket Wizard
Electro Wizard Rocket Witch
Rocket Wizard Witch Electro Wizard
Wizard Rocket Electro Wizard Mega Knight
Wizard
Rocket
Elite Barbarians Mega Knight
Elite Barbarians Rocket Witch Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch Electro Wizard Mega Knight

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