My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Witch
Zap
Royal Giant Inferno Tower Witch
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Witch
The Log
Royal Giant Elite Barbarians Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Wizard Witch P.E.K.K.A
Fireball
Elite Barbarians Inferno Tower Wizard Witch
Poison
Inferno Tower Wizard Witch
Lightning
Elite Barbarians Inferno Tower Wizard Witch
Rocket
Elite Barbarians Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Inferno Tower Wizard Witch Royal Giant Elite Barbarians Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

21 Inferno Tower Wizard Witch Royal Giant

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Elite Barbarians Wizard Rocket Witch
Elite Barbarians
Royal Giant Wizard Mega Knight
Inferno Tower
Wizard
Royal Giant Elite Barbarians P.E.K.K.A Mega Knight
Rocket
Royal Giant
Witch
Royal Giant P.E.K.K.A Mega Knight
P.E.K.K.A
Wizard Witch
Mega Knight
Elite Barbarians Wizard Witch

Defense Synergies 0 6

Royal Giant
Elite Barbarians
Wizard Mega Knight
Inferno Tower
Mega Knight
Wizard
Elite Barbarians P.E.K.K.A Mega Knight
Rocket
Witch
Mega Knight
P.E.K.K.A
Wizard
Mega Knight
Elite Barbarians Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Wizard
Elite Barbarians Inferno Tower P.E.K.K.A Witch Mega Knight
Inferno Tower Rocket Witch P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians Inferno Tower Witch P.E.K.K.A Mega Knight
Elite Barbarians Rocket P.E.K.K.A Mega Knight
Mega Knight
Inferno Tower Rocket Wizard Witch
Rocket Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Inferno Tower Mega Knight
Witch Wizard Mega Knight
Inferno Tower Wizard Witch
Inferno Tower P.E.K.K.A Mega Knight Elite Barbarians Wizard Rocket Witch
Wizard Rocket Mega Knight Witch P.E.K.K.A
Elite Barbarians Inferno Tower P.E.K.K.A Mega Knight
Inferno Tower Rocket Elite Barbarians P.E.K.K.A Mega Knight
Wizard Mega Knight Elite Barbarians Inferno Tower Witch P.E.K.K.A
Mega Knight Elite Barbarians Wizard Witch
Wizard Witch Mega Knight
P.E.K.K.A Elite Barbarians Inferno Tower
Wizard Mega Knight Elite Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Inferno Tower Witch P.E.K.K.A
Elite Barbarians Wizard Rocket Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Inferno Tower Rocket Witch
Rocket P.E.K.K.A Mega Knight Elite Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Elite Barbarians Witch Mega Knight
Wizard Rocket Witch
Rocket P.E.K.K.A Elite Barbarians Inferno Tower Witch
Inferno Tower P.E.K.K.A Mega Knight Elite Barbarians
Rocket P.E.K.K.A Mega Knight Elite Barbarians Inferno Tower Witch
Inferno Tower Witch P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians Inferno Tower Witch
Rocket P.E.K.K.A Mega Knight Elite Barbarians
Elite Barbarians Rocket P.E.K.K.A Mega Knight Inferno Tower Wizard Witch
Wizard Witch Mega Knight
Elite Barbarians Inferno Tower Witch Rocket P.E.K.K.A
Mega Knight Elite Barbarians Inferno Tower Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Rocket
Wizard Rocket Mega Knight
Wizard Rocket Witch
Wizard Witch
Wizard
Wizard
Rocket Elite Barbarians
Rocket Wizard
Wizard Rocket
Rocket Elite Barbarians
Rocket
Elite Barbarians
Rocket Wizard Witch
Wizard Rocket Mega Knight
Rocket
Rocket
Rocket Wizard Mega Knight
Rocket Wizard Witch Mega Knight
Rocket Mega Knight
Rocket Wizard
Rocket
Rocket
Wizard Witch Mega Knight
Witch
Wizard Witch
Wizard Witch Mega Knight
Rocket
Elite Barbarians Wizard Witch
Rocket Wizard Witch
Elite Barbarians
Wizard Rocket Mega Knight
Rocket
P.E.K.K.A Mega Knight
Rocket Wizard
Rocket Witch
Rocket Wizard Witch
Wizard Rocket Mega Knight
Wizard
Rocket
Elite Barbarians P.E.K.K.A Mega Knight
Elite Barbarians Rocket Witch
Rocket Witch
Rocket Witch Mega Knight

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