My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Prince Inferno Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Prince Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Guards Prince Inferno Dragon Phoenix
Giant Snowball
Guards Inferno Dragon
Zap
Royal Giant Guards Prince Inferno Dragon
Barbarian Barrel
Elite Barbarians Guards
The Log
Royal Giant Elite Barbarians Guards Prince
Earthquake
Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Guards Prince Inferno Dragon
Fireball
Elite Barbarians Inferno Dragon
Poison
Guards Phoenix
Lightning
Elite Barbarians Prince Inferno Dragon Phoenix
Rocket
Elite Barbarians Prince Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Fireball Inferno Dragon Phoenix Prince Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Guards Fireball Inferno Dragon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Elite Barbarians Guards The Log
Elite Barbarians
Royal Giant Fireball The Log
Fireball
Royal Giant Elite Barbarians The Log
Guards
Royal Giant The Log
Prince
The Log
The Log
Royal Giant Elite Barbarians Fireball Guards Prince
Inferno Dragon
Phoenix

Defense Synergies 2 4

Royal Giant
Elite Barbarians
The Log
Fireball
The Log
Guards
Prince The Log
Prince
The Log Guards
The Log
Fireball Prince Elite Barbarians Guards Inferno Dragon
Inferno Dragon
The Log
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Elite Barbarians Inferno Dragon Prince The Log Phoenix
Prince Elite Barbarians Inferno Dragon
Elite Barbarians Prince Inferno Dragon Guards Phoenix
Elite Barbarians Fireball Prince The Log
Fireball The Log Guards
Inferno Dragon Fireball Phoenix
Fireball The Log Phoenix
Inferno Dragon Elite Barbarians Prince Phoenix
Elite Barbarians Guards Prince Phoenix
Guards Fireball The Log
Inferno Dragon Fireball Phoenix
Prince Elite Barbarians Fireball Guards The Log
Fireball Guards Prince The Log
Elite Barbarians Inferno Dragon Prince Phoenix
Elite Barbarians Fireball Prince The Log Inferno Dragon
Elite Barbarians Fireball Prince
Fireball Elite Barbarians Guards Prince The Log
The Log Fireball Guards Inferno Dragon
Elite Barbarians Prince Inferno Dragon Phoenix
Elite Barbarians Fireball Guards Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Fireball Prince
Fireball Elite Barbarians Prince The Log Inferno Dragon Phoenix
Guards Elite Barbarians Prince The Log
Guards Prince Elite Barbarians Fireball The Log Phoenix
Elite Barbarians Guards Prince Inferno Dragon Phoenix
Fireball
Guards Prince Elite Barbarians Fireball Phoenix
Elite Barbarians Prince Inferno Dragon Phoenix
Elite Barbarians Fireball Prince The Log Inferno Dragon Phoenix
Guards Inferno Dragon Phoenix
Inferno Dragon Elite Barbarians Guards Prince Phoenix
Elite Barbarians Fireball Guards Prince The Log Phoenix
Elite Barbarians Prince Fireball Guards
Fireball
Elite Barbarians Guards Phoenix Fireball Prince The Log Inferno Dragon
Elite Barbarians Fireball The Log Inferno Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log
Fireball The Log
Fireball Guards Prince The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log
Elite Barbarians Fireball Guards Prince
Fireball Prince The Log
Fireball
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball Prince The Log
Fireball The Log
Fireball The Log
Fireball
Fireball Prince The Log
Fireball The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
The Log Fireball
Inferno Dragon
Fireball The Log
Fireball Prince The Log
Fireball The Log
Elite Barbarians Fireball
Fireball Guards
Elite Barbarians Fireball
Fireball The Log
Fireball
Prince
Fireball The Log
Fireball Guards Prince
Fireball
The Log Fireball
Fireball Prince
The Log Fireball
Fireball
Elite Barbarians Prince
Elite Barbarians Fireball Guards The Log
Fireball
Fireball Prince The Log

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