My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Bowler Executioner X-Bow Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant X-Bow Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant X-Bow Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Lava Hound
Giant Snowball
Goblins Witch Lava Hound
Zap
Goblins Royal Giant Witch X-Bow Lava Hound
Barbarian Barrel
Goblins Witch Executioner X-Bow
The Log
Goblins Royal Giant Witch X-Bow
Earthquake
Witch X-Bow
Arrows
Goblins Witch Lava Hound
Royal Delivery
Goblins Witch Bowler Executioner Lava Hound
Fireball
Witch Bowler Executioner X-Bow Lava Hound
Poison
Witch Executioner X-Bow Lava Hound
Lightning
Witch Bowler Executioner X-Bow
Rocket
Witch Bowler Executioner X-Bow

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Witch Bowler Executioner Royal Giant Rocket X-Bow Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Goblins Witch Bowler Executioner

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant X-Bow
Royal Giant
Goblins Rocket Witch Bowler Executioner
Rocket
Royal Giant X-Bow Lava Hound
Witch
Royal Giant Bowler Lava Hound
Bowler
Royal Giant Witch Executioner
Executioner
Royal Giant Bowler
X-Bow
Goblins Rocket
Lava Hound
Rocket Witch

Defense Synergies 0 2

Goblins
X-Bow
Royal Giant
Rocket
Witch
Bowler
Bowler
Witch
Executioner
X-Bow
Goblins
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Executioner X-Bow
Goblins Witch Executioner X-Bow
Rocket Witch Bowler Goblins Executioner
Witch Goblins Bowler
Rocket Bowler X-Bow
Bowler Goblins Executioner X-Bow
Rocket Witch Executioner X-Bow
Rocket Bowler X-Bow
Witch Goblins X-Bow
Goblins Bowler
Goblins Witch Executioner Bowler X-Bow
Executioner Witch
Bowler Rocket Witch X-Bow
Rocket Bowler Executioner Goblins Witch X-Bow
X-Bow
Rocket Bowler X-Bow
Goblins Witch Bowler Executioner X-Bow
Goblins Witch Bowler Executioner X-Bow
Witch Executioner Bowler
Bowler Goblins Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Witch Bowler X-Bow
Rocket Bowler Executioner X-Bow
Goblins Rocket Witch Bowler
Rocket Bowler X-Bow
Witch Bowler Executioner
Rocket Executioner Witch
Rocket Goblins Witch Bowler
Rocket Goblins Witch X-Bow
Witch
Witch Bowler
Rocket Bowler
Rocket Bowler Witch Executioner
Witch Bowler Executioner
Witch Goblins Rocket Bowler Executioner X-Bow
Bowler Executioner Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket X-Bow
Bowler Executioner X-Bow
Rocket X-Bow
Rocket
Rocket Executioner Bowler
Executioner Rocket Witch
Witch Bowler Executioner
X-Bow Bowler Executioner
X-Bow
Rocket Goblins Bowler X-Bow
Rocket Bowler X-Bow
Rocket Executioner
Rocket Bowler Executioner
Rocket X-Bow
X-Bow
Rocket X-Bow Witch Bowler Executioner
Rocket Bowler Executioner X-Bow
Rocket
Rocket
Rocket Bowler Executioner X-Bow
Rocket Witch Bowler X-Bow
Rocket Bowler X-Bow
Rocket
Rocket Bowler X-Bow
Rocket X-Bow
Witch Bowler Executioner
Witch
X-Bow Witch Bowler Executioner
Witch Bowler X-Bow
Rocket X-Bow
Witch Executioner X-Bow
Rocket Witch
Bowler
Rocket X-Bow
Rocket
Rocket Bowler
Rocket Witch X-Bow
Rocket Witch Executioner
Rocket Bowler Executioner
Bowler Executioner
Rocket
Executioner
Rocket Witch Bowler
Rocket Witch Executioner
Rocket Witch Bowler Executioner X-Bow

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