My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Dark Prince Royal Ghost Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Dark Prince Phoenix
Giant Snowball
Tombstone Skeleton Army
Zap
Royal Giant Tombstone Skeleton Army Dark Prince
Barbarian Barrel
Tombstone Skeleton Army Dark Prince Royal Ghost
The Log
Royal Giant Tombstone Skeleton Army Dark Prince
Earthquake
Tombstone Skeleton Army
Arrows
Tombstone Skeleton Army
Royal Delivery
Skeleton Army Dark Prince Royal Ghost
Fireball
Tombstone Skeleton Army
Poison
Tombstone Skeleton Army Phoenix
Lightning
Tombstone Dark Prince Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Skeleton Army Dark Prince Poison Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tombstone Skeleton Army Royal Ghost Dark Prince Poison Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Tombstone Skeleton Army Royal Ghost

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Poison Dark Prince The Log Royal Ghost
Tombstone
Skeleton Army
Dark Prince
Royal Giant Poison Royal Ghost
Poison
Royal Giant Dark Prince The Log Royal Ghost
The Log
Royal Giant Poison
Royal Ghost
Royal Giant Dark Prince Poison
Phoenix

Defense Synergies 0 8

Royal Giant
Tombstone
Poison Phoenix
Skeleton Army
The Log
Dark Prince
Poison The Log Royal Ghost
Poison
Tombstone Dark Prince The Log
The Log
Skeleton Army Dark Prince Poison Royal Ghost
Royal Ghost
Dark Prince The Log
Phoenix
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log
Skeleton Army Tombstone Dark Prince The Log Phoenix
Skeleton Army Tombstone Dark Prince
Skeleton Army Tombstone Dark Prince Phoenix
Tombstone Skeleton Army Dark Prince Poison The Log
Skeleton Army The Log Dark Prince Royal Ghost
Tombstone Poison Phoenix
Poison The Log Phoenix
Tombstone Skeleton Army Phoenix
Skeleton Army Dark Prince Royal Ghost Phoenix
Skeleton Army Poison Tombstone Dark Prince The Log Royal Ghost
Poison Phoenix
Tombstone Skeleton Army Dark Prince The Log
Skeleton Army Tombstone Dark Prince Poison The Log Royal Ghost
Skeleton Army Tombstone Phoenix
Skeleton Army The Log
Tombstone Skeleton Army Dark Prince Poison
Tombstone Skeleton Army Dark Prince The Log Royal Ghost
Poison The Log Tombstone Dark Prince Royal Ghost
Phoenix
Skeleton Army Dark Prince Royal Ghost Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tombstone Dark Prince Royal Ghost
Poison The Log Royal Ghost Phoenix
Tombstone Skeleton Army Dark Prince The Log
Skeleton Army Dark Prince The Log Phoenix
Tombstone Skeleton Army Dark Prince Phoenix
Poison
Skeleton Army Dark Prince Tombstone Phoenix
Skeleton Army Dark Prince Phoenix
Tombstone Skeleton Army Dark Prince Poison The Log Phoenix
Tombstone Skeleton Army Phoenix
Tombstone Dark Prince Phoenix
Skeleton Army Dark Prince Poison The Log Phoenix
Skeleton Army Dark Prince Tombstone
Skeleton Army
Tombstone Skeleton Army Phoenix Dark Prince Poison The Log
Poison Dark Prince The Log Royal Ghost Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Royal Ghost
Poison The Log Royal Ghost
Poison The Log
Dark Prince Poison The Log
Poison Dark Prince The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Poison Dark Prince The Log
Poison
Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Dark Prince Poison The Log
Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Dark Prince
Poison The Log Royal Ghost
Poison The Log
Poison The Log
Poison
Poison
Poison The Log
Poison
Poison The Log
Tombstone Skeleton Army Dark Prince
Poison
The Log
Poison Dark Prince
The Log Poison
Poison
Dark Prince
Poison The Log
Poison
Poison Dark Prince The Log Royal Ghost

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