My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Baby Dragon Bowler Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Night Witch
Giant Snowball
Furnace Baby Dragon Night Witch
Zap
Royal Giant Furnace Night Witch
Barbarian Barrel
Furnace Night Witch
The Log
Royal Giant Mini P.E.K.K.A Furnace
Earthquake
Furnace
Arrows
Furnace Night Witch
Royal Delivery
Mini P.E.K.K.A Baby Dragon Bowler Night Witch
Fireball
Furnace Baby Dragon Bowler Night Witch
Poison
Furnace Night Witch
Lightning
Mini P.E.K.K.A Furnace Baby Dragon Bowler Night Witch
Rocket
Furnace Bowler Night Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Poison Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Poison Bowler Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mini P.E.K.K.A Furnace Baby Dragon Poison Night Witch Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Mini P.E.K.K.A Furnace Baby Dragon

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Furnace Poison Baby Dragon Bowler The Log Night Witch
Mini P.E.K.K.A
Furnace Baby Dragon Bowler The Log
Furnace
Royal Giant Mini P.E.K.K.A Baby Dragon Bowler
Baby Dragon
Royal Giant Mini P.E.K.K.A Furnace Poison Bowler
Poison
Royal Giant Baby Dragon Bowler The Log Night Witch
Bowler
Royal Giant Mini P.E.K.K.A Furnace Baby Dragon Poison The Log Night Witch
The Log
Royal Giant Mini P.E.K.K.A Poison Bowler
Night Witch
Royal Giant Poison Bowler

Defense Synergies 2 9

Royal Giant
Mini P.E.K.K.A
The Log Furnace Baby Dragon Bowler
Furnace
Mini P.E.K.K.A Baby Dragon Bowler
Baby Dragon
Mini P.E.K.K.A Furnace Bowler The Log
Poison
The Log
Bowler
The Log Mini P.E.K.K.A Furnace Baby Dragon
The Log
Mini P.E.K.K.A Bowler Baby Dragon Poison Night Witch
Night Witch
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Baby Dragon The Log
Mini P.E.K.K.A Furnace The Log Night Witch
Mini P.E.K.K.A Furnace Bowler Night Witch
Mini P.E.K.K.A Night Witch Furnace Bowler
Mini P.E.K.K.A Poison Bowler The Log
Bowler The Log Furnace Baby Dragon Night Witch
Furnace Baby Dragon Poison Night Witch
Bowler Baby Dragon Poison The Log
Mini P.E.K.K.A Furnace Night Witch
Mini P.E.K.K.A Bowler Night Witch
Poison Furnace Baby Dragon Bowler The Log Night Witch
Furnace Baby Dragon Poison Night Witch
Mini P.E.K.K.A Furnace Bowler Night Witch The Log
Bowler Mini P.E.K.K.A Furnace Baby Dragon Poison The Log Night Witch
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A Furnace Bowler The Log
Mini P.E.K.K.A Furnace Poison Bowler Night Witch
Furnace Baby Dragon Bowler The Log Night Witch
Furnace Baby Dragon Poison The Log Bowler
Mini P.E.K.K.A
Bowler Mini P.E.K.K.A Furnace Baby Dragon Poison The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Furnace Bowler
Poison Mini P.E.K.K.A Baby Dragon Bowler The Log
Mini P.E.K.K.A Furnace Bowler The Log
Mini P.E.K.K.A Bowler The Log Night Witch
Mini P.E.K.K.A Bowler Night Witch
Furnace Poison Baby Dragon
Mini P.E.K.K.A Furnace Bowler Night Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Poison The Log
Mini P.E.K.K.A Bowler
Poison Bowler The Log
Mini P.E.K.K.A Bowler Night Witch
Furnace Baby Dragon Bowler
Mini P.E.K.K.A Furnace Baby Dragon Poison Bowler The Log Night Witch
Poison Bowler Mini P.E.K.K.A Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log
Poison Baby Dragon Bowler The Log
Baby Dragon Poison The Log
Poison The Log
Poison Furnace Baby Dragon Bowler The Log
Poison Furnace Baby Dragon
Furnace Baby Dragon Poison Bowler The Log
Poison The Log Baby Dragon Bowler
Poison The Log
Mini P.E.K.K.A Poison Bowler Night Witch
Poison Bowler The Log
Poison Baby Dragon
Poison Baby Dragon Bowler The Log
Baby Dragon Poison
Furnace Baby Dragon Poison The Log
Furnace Baby Dragon Poison Bowler The Log
Furnace Baby Dragon Poison Bowler The Log
Poison
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Baby Dragon Poison Bowler The Log
Baby Dragon Poison Bowler The Log
Baby Dragon Poison Bowler The Log Night Witch
Poison
Bowler The Log
Baby Dragon Poison The Log
Poison The Log Furnace Baby Dragon Bowler
Poison The Log Baby Dragon Bowler
Baby Dragon Poison Bowler The Log
Poison Baby Dragon The Log
Poison Furnace Baby Dragon Night Witch
Poison
Mini P.E.K.K.A Bowler Night Witch
Poison The Log Night Witch
Poison
Poison Bowler The Log
Night Witch
Poison Baby Dragon
The Log
Poison Mini P.E.K.K.A Baby Dragon Bowler
The Log Baby Dragon Poison Bowler
Poison
Baby Dragon Poison Bowler The Log
Poison
Poison Baby Dragon Bowler The Log

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