My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Tombstone Mega Minion Royal Ghost Fisherman Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Night Witch
Giant Snowball
Tombstone Mega Minion Fisherman Night Witch
Zap
Royal Giant Tombstone Fisherman Night Witch
Barbarian Barrel
Tombstone Royal Ghost Night Witch
The Log
Royal Giant Tombstone Fisherman
Earthquake
Tombstone
Arrows
Tombstone Night Witch
Royal Delivery
Mega Minion Royal Ghost Fisherman Night Witch Mother Witch
Fireball
Tombstone Mega Minion Fisherman Night Witch Mother Witch
Poison
Tombstone Mega Minion Fisherman Night Witch Mother Witch
Lightning
Tombstone Mega Minion Fisherman Night Witch Mother Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mega Minion Royal Ghost Night Witch Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tombstone Mega Minion Royal Ghost Fisherman Night Witch Mother Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Tombstone Mega Minion Royal Ghost

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mega Minion Night Witch Mother Witch
Royal Giant
Arrows Fisherman Mother Witch Mega Minion Royal Ghost Night Witch
Tombstone
Mega Minion
Arrows Royal Giant
Royal Ghost
Royal Giant Fisherman Mother Witch
Fisherman
Royal Giant Royal Ghost
Night Witch
Arrows Royal Giant
Mother Witch
Royal Giant Arrows Royal Ghost

Defense Synergies 0 11

Arrows
Tombstone Mega Minion Mother Witch
Royal Giant
Tombstone
Arrows Mega Minion Night Witch Mother Witch
Mega Minion
Arrows Tombstone Fisherman Night Witch
Royal Ghost
Mother Witch
Fisherman
Mega Minion Mother Witch
Night Witch
Tombstone Mega Minion Mother Witch
Mother Witch
Arrows Tombstone Royal Ghost Fisherman Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Mega Minion
Tombstone Mega Minion Fisherman Night Witch
Fisherman Tombstone Mega Minion Night Witch
Night Witch Tombstone Mega Minion Fisherman
Arrows Tombstone
Arrows Mega Minion Royal Ghost Night Witch Mother Witch
Mega Minion Arrows Tombstone Night Witch
Arrows
Tombstone Fisherman Night Witch
Royal Ghost Fisherman Night Witch
Mother Witch Arrows Tombstone Mega Minion Royal Ghost Fisherman Night Witch
Arrows Mega Minion Night Witch
Tombstone Night Witch
Arrows Tombstone Mega Minion Royal Ghost Night Witch
Tombstone
Fisherman
Arrows Tombstone Fisherman Night Witch
Arrows Tombstone Mega Minion Royal Ghost Fisherman Night Witch
Arrows Tombstone Mega Minion Royal Ghost Fisherman Mother Witch
Fisherman
Royal Ghost Arrows Fisherman Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Royal Ghost Fisherman
Arrows Mega Minion Royal Ghost Fisherman
Tombstone Fisherman
Fisherman Night Witch
Tombstone Fisherman Night Witch
Arrows Mother Witch
Tombstone Mega Minion Night Witch
Fisherman
Tombstone Mega Minion
Tombstone Mega Minion
Tombstone Mega Minion
Arrows
Tombstone Night Witch
Tombstone Mega Minion Fisherman Night Witch
Arrows Mega Minion Royal Ghost Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Royal Ghost Fisherman
Arrows
Arrows
Arrows
Arrows Mother Witch Mega Minion
Arrows
Arrows
Arrows Fisherman
Fisherman Night Witch
Arrows Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Arrows
Arrows
Fisherman Night Witch
Arrows Mega Minion Fisherman
Arrows Mother Witch
Night Witch
Arrows
Fisherman
Arrows
Arrows Mother Witch
Mega Minion Fisherman
Arrows Royal Ghost Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Night Witch Mother Witch
Mega Minion
Mega Minion Night Witch
Arrows Night Witch
Arrows
Arrows
Tombstone Night Witch
Arrows Mega Minion
Arrows
Mega Minion
Arrows
Arrows
Mega Minion
Royal Ghost

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