My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
RIP
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Royal Giant
Giant Snowball
Skeletons Goblin Gang
Zap
Skeletons Goblin Gang Royal Giant
Barbarian Barrel
Skeletons Ice Spirit Knight Goblin Gang
The Log
Skeletons Ice Spirit Goblin Gang Royal Giant
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Ice Spirit Goblin Gang
Royal Delivery
Skeletons Ice Spirit Knight Goblin Gang
Fireball
Goblin Gang
Poison
Goblin Gang
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Rocket Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rocket Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Zap Knight Goblin Gang Tornado Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Zap Knight

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Zap Knight Royal Giant Royal Giant
Zap
Ice Spirit Tornado Knight Royal Giant
Knight
Ice Spirit Goblin Gang Zap
Goblin Gang
Knight Royal Giant
Royal Giant
Ice Spirit Ice Spirit Zap Goblin Gang Rocket Tornado
Rocket
Tornado Royal Giant
Tornado
Zap Rocket Royal Giant

Defense Synergies 4 11

Skeletons
Ice Spirit Zap Knight Tornado
Ice Spirit
Zap Goblin Gang Skeletons Knight Rocket Tornado
Zap
Ice Spirit Skeletons Knight Goblin Gang Tornado
Knight
Goblin Gang Skeletons Ice Spirit Zap Tornado
Goblin Gang
Ice Spirit Knight Zap
Royal Giant
Rocket
Tornado Ice Spirit
Tornado
Rocket Skeletons Ice Spirit Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight
Skeletons Ice Spirit Zap Knight Goblin Gang
Goblin Gang Rocket Tornado Skeletons Knight
Skeletons Knight Goblin Gang
Rocket Tornado
Goblin Gang Tornado Skeletons Zap
Rocket Tornado Ice Spirit Zap Goblin Gang
Rocket Zap
Skeletons Goblin Gang Tornado
Knight Goblin Gang Tornado Skeletons Ice Spirit
Goblin Gang Skeletons Zap Knight Tornado
Zap Goblin Gang Tornado
Skeletons Ice Spirit Zap Knight Goblin Gang Rocket
Rocket Ice Spirit Zap Goblin Gang Tornado
Knight Goblin Gang
Rocket Tornado Ice Spirit Zap Goblin Gang
Skeletons Knight Goblin Gang Tornado
Ice Spirit Zap Knight Goblin Gang Tornado
Zap Tornado Ice Spirit Knight
Tornado
Goblin Gang Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons Zap
Zap Knight Goblin Gang Rocket
Goblin Gang Skeletons Ice Spirit Zap Knight Rocket
Goblin Gang Rocket Zap Knight Tornado
Skeletons Knight Goblin Gang
Rocket Skeletons Ice Spirit Zap Goblin Gang Tornado
Goblin Gang Rocket Skeletons Knight
Knight
Zap Rocket Skeletons Ice Spirit Knight Tornado
Skeletons Goblin Gang
Knight
Rocket Zap Tornado
Rocket Skeletons Knight Goblin Gang
Goblin Gang Skeletons Ice Spirit Zap Knight Rocket Tornado
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Zap Tornado
Rocket
Knight Rocket
Rocket Zap
Ice Spirit Zap Rocket Tornado
Tornado
Ice Spirit Zap Tornado
Zap Tornado
Rocket Goblin Gang Tornado
Rocket Zap Knight Tornado
Zap Rocket Tornado
Rocket Knight
Rocket
Zap
Rocket Zap
Rocket
Rocket Tornado
Rocket
Rocket Zap
Rocket Zap Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Zap
Zap Tornado Ice Spirit
Zap Tornado
Zap Tornado
Rocket Zap Tornado
Zap Tornado
Zap Rocket Ice Spirit
Zap Rocket
Zap Rocket Ice Spirit
Rocket
Zap Ice Spirit Goblin Gang Rocket
Rocket Zap Tornado
Knight Goblin Gang Rocket
Zap
Rocket Zap Tornado
Zap Ice Spirit Goblin Gang Rocket Tornado
Zap Rocket Tornado
Zap Rocket Tornado

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