My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Tombstone Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards Miner
Giant Snowball
Bats Tombstone Guards Miner
Zap
Bats Royal Giant Tombstone Guards
Barbarian Barrel
Tombstone Guards Ice Wizard
The Log
Royal Giant Tombstone Guards
Earthquake
Tombstone Guards
Arrows
Bats Tombstone Guards
Royal Delivery
Bats Guards Miner Ice Wizard
Fireball
Tombstone Ice Wizard
Poison
Bats Tombstone Guards Ice Wizard
Lightning
Tombstone Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Guards Poison Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Tombstone Guards Miner Ice Wizard Poison Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Tombstone Guards

Attack Synergies 8 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Miner Barbarian Barrel
Royal Giant
Bats Barbarian Barrel Poison Miner Ice Wizard Guards
Tombstone
Barbarian Barrel
Royal Giant Bats Miner Ice Wizard
Guards
Miner Royal Giant
Poison
Royal Giant Miner
Miner
Bats Royal Giant Guards Poison Barbarian Barrel
Ice Wizard
Royal Giant Barbarian Barrel

Defense Synergies 0 13

Bats
Barbarian Barrel Ice Wizard
Royal Giant
Tombstone
Barbarian Barrel Guards Poison Ice Wizard
Barbarian Barrel
Bats Tombstone Guards Poison Miner Ice Wizard
Guards
Tombstone Barbarian Barrel Poison Ice Wizard
Poison
Tombstone Barbarian Barrel Guards Ice Wizard
Miner
Barbarian Barrel
Ice Wizard
Bats Tombstone Barbarian Barrel Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Barbarian Barrel
Bats Tombstone Ice Wizard
Bats Tombstone Ice Wizard
Bats Tombstone Guards Ice Wizard
Tombstone Barbarian Barrel Poison
Barbarian Barrel Bats Guards Ice Wizard
Bats Tombstone Poison Ice Wizard
Barbarian Barrel Poison
Tombstone Ice Wizard
Guards Barbarian Barrel Miner Ice Wizard
Bats Guards Poison Ice Wizard Tombstone Barbarian Barrel
Bats Poison Ice Wizard
Tombstone Bats Guards Ice Wizard
Bats Tombstone Barbarian Barrel Guards Poison
Tombstone
Bats Tombstone Poison
Tombstone Bats Barbarian Barrel Guards Ice Wizard
Barbarian Barrel Poison Bats Tombstone Guards Ice Wizard
Bats Barbarian Barrel Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone Barbarian Barrel
Poison Barbarian Barrel Miner
Tombstone Guards Bats
Guards Bats Barbarian Barrel
Tombstone Guards
Poison Bats Ice Wizard
Guards Bats Tombstone Ice Wizard
Bats Tombstone Barbarian Barrel Poison
Tombstone Guards
Bats Tombstone Guards
Guards Poison
Tombstone Guards
Tombstone Guards Bats Barbarian Barrel Poison
Bats Poison Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel Guards
Poison Barbarian Barrel Miner Ice Wizard
Barbarian Barrel Poison Miner
Barbarian Barrel Guards Poison
Poison Barbarian Barrel
Poison Bats Ice Wizard
Poison
Poison Barbarian Barrel Ice Wizard
Poison Miner
Bats Guards Poison
Poison Miner Barbarian Barrel
Poison
Poison Barbarian Barrel Miner
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Bats
Barbarian Barrel Poison
Barbarian Barrel Poison Miner
Poison
Poison
Barbarian Barrel Poison
Poison Barbarian Barrel Ice Wizard
Poison Miner Barbarian Barrel Ice Wizard
Poison Miner
Poison Miner Barbarian Barrel
Poison Bats Ice Wizard
Bats Guards Poison
Poison Miner
Poison
Poison
Bats Tombstone Barbarian Barrel Guards
Poison Ice Wizard
Barbarian Barrel
Poison Miner
Poison
Poison
Bats Guards Poison
Bats Poison
Poison Barbarian Barrel Miner

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