My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Royal Giant
Barbarian Barrel
Bomb Tower Executioner Electro Wizard
The Log
Royal Giant
Earthquake
Bomb Tower
Arrows
Royal Delivery
Executioner Electro Wizard
Fireball
Bomb Tower Executioner Electro Wizard
Poison
Bomb Tower Executioner Electro Wizard
Lightning
Bomb Tower Executioner Electro Wizard Monk
Rocket
Bomb Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Barbarian Barrel Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Tornado Bomb Tower Electro Wizard Executioner Monk Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Tornado Bomb Tower Electro Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Barbarian Barrel Lightning Tornado Executioner Electro Wizard Monk
Bomb Tower
Barbarian Barrel
Royal Giant Tornado Executioner
Tornado
Executioner Royal Giant Barbarian Barrel
Executioner
Tornado Royal Giant Barbarian Barrel
Lightning
Royal Giant
Electro Wizard
Royal Giant
Monk
Royal Giant

Defense Synergies 3 4

Royal Giant
Bomb Tower
Barbarian Barrel Tornado Electro Wizard
Barbarian Barrel
Bomb Tower Tornado Electro Wizard
Tornado
Bomb Tower Executioner Barbarian Barrel Electro Wizard
Executioner
Tornado
Lightning
Electro Wizard
Bomb Tower Barbarian Barrel Tornado
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Barbarian Barrel Executioner Electro Wizard
Bomb Tower Executioner Electro Wizard Monk
Bomb Tower Tornado Executioner Lightning Electro Wizard
Bomb Tower Electro Wizard Monk
Lightning Bomb Tower Barbarian Barrel Tornado Monk
Barbarian Barrel Tornado Bomb Tower Executioner Electro Wizard
Tornado Lightning Electro Wizard Bomb Tower Executioner
Lightning Bomb Tower Barbarian Barrel Electro Wizard Monk
Bomb Tower Tornado
Tornado Barbarian Barrel Electro Wizard
Executioner Electro Wizard Bomb Tower Barbarian Barrel Tornado
Executioner Tornado Electro Wizard
Bomb Tower Lightning Electro Wizard
Bomb Tower Executioner Barbarian Barrel Tornado Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Tornado Monk Lightning Electro Wizard
Bomb Tower Tornado Executioner Electro Wizard
Bomb Tower Barbarian Barrel Tornado Executioner Electro Wizard
Bomb Tower Barbarian Barrel Tornado Executioner Electro Wizard
Bomb Tower Tornado Electro Wizard
Bomb Tower Barbarian Barrel Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Electro Wizard
Electro Wizard Bomb Tower Barbarian Barrel Executioner Lightning Monk
Bomb Tower Lightning Electro Wizard
Lightning Barbarian Barrel Tornado Electro Wizard Monk
Executioner
Executioner Bomb Tower Tornado Electro Wizard Monk
Bomb Tower Lightning Electro Wizard
Bomb Tower
Lightning Electro Wizard Bomb Tower Barbarian Barrel Tornado Monk
Bomb Tower
Lightning Monk Tornado Electro Wizard
Lightning Bomb Tower Executioner
Bomb Tower Executioner
Electro Wizard Bomb Tower Barbarian Barrel Tornado Executioner Lightning Monk
Executioner Bomb Tower Barbarian Barrel Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Monk
Monk Barbarian Barrel Tornado Executioner Electro Wizard
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Executioner Barbarian Barrel
Executioner Tornado Monk
Tornado Executioner
Barbarian Barrel Tornado Executioner Lightning
Monk Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Monk Barbarian Barrel Tornado Electro Wizard
Lightning Monk Tornado Executioner
Lightning Barbarian Barrel Executioner
Lightning Barbarian Barrel Monk
Lightning Barbarian Barrel
Lightning Barbarian Barrel Executioner
Lightning Barbarian Barrel Executioner
Lightning Monk Barbarian Barrel Tornado
Lightning
Lightning Barbarian Barrel Executioner Electro Wizard Monk
Lightning Barbarian Barrel Tornado Monk
Lightning Monk
Lightning Tornado
Tornado Lightning Monk
Lightning Barbarian Barrel Monk
Tornado Barbarian Barrel Executioner
Barbarian Barrel Tornado Executioner Lightning Electro Wizard Monk
Lightning Tornado Monk
Lightning Barbarian Barrel Tornado
Lightning Tornado Executioner Electro Wizard
Lightning Electro Wizard
Lightning
Lightning
Lightning Electro Wizard Monk
Lightning Monk
Lightning Electro Wizard Barbarian Barrel
Lightning Tornado Executioner Electro Wizard Monk
Barbarian Barrel
Lightning Executioner Electro Wizard
Executioner Lightning
Lightning Monk Tornado
Executioner
Tornado Lightning Electro Wizard
Tornado Executioner Lightning Electro Wizard
Lightning Barbarian Barrel Tornado Executioner Electro Wizard Monk

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