My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Guards
Zap
Royal Giant Inferno Tower Guards
Barbarian Barrel
Tesla Inferno Tower Guards
The Log
Royal Giant Mini P.E.K.K.A Guards
Earthquake
Tesla Inferno Tower Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Battle Healer Guards
Fireball
Tesla Battle Healer Inferno Tower
Poison
Battle Healer Inferno Tower Guards
Lightning
Tesla Mini P.E.K.K.A Battle Healer Inferno Tower
Rocket
Battle Healer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Healer Inferno Tower Rage Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Guards Tesla Mini P.E.K.K.A Battle Healer Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Guards Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mini P.E.K.K.A Battle Healer
Tesla
Royal Giant
Arrows Battle Healer Guards
Mini P.E.K.K.A
Arrows Battle Healer Rage
Battle Healer
Rage Arrows Royal Giant Mini P.E.K.K.A
Inferno Tower
Rage
Battle Healer Mini P.E.K.K.A
Guards
Royal Giant

Defense Synergies 1 11

Arrows
Tesla Mini P.E.K.K.A Battle Healer Inferno Tower
Tesla
Arrows Mini P.E.K.K.A Battle Healer Inferno Tower Guards
Royal Giant
Mini P.E.K.K.A
Arrows Tesla Battle Healer Guards
Battle Healer
Arrows Tesla Mini P.E.K.K.A Inferno Tower
Inferno Tower
Guards Arrows Tesla Battle Healer
Rage
Guards
Inferno Tower Tesla Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Inferno Tower
Mini P.E.K.K.A Inferno Tower Tesla Battle Healer
Tesla Mini P.E.K.K.A Inferno Tower
Tesla Mini P.E.K.K.A Inferno Tower Guards
Arrows Mini P.E.K.K.A Battle Healer
Arrows Tesla Guards
Tesla Inferno Tower Arrows
Arrows Tesla Battle Healer Inferno Tower
Tesla Mini P.E.K.K.A Inferno Tower
Guards Tesla Mini P.E.K.K.A Battle Healer Inferno Tower
Guards Arrows Tesla
Arrows Tesla Inferno Tower
Tesla Mini P.E.K.K.A Inferno Tower Battle Healer Guards
Arrows Tesla Mini P.E.K.K.A Guards
Mini P.E.K.K.A Inferno Tower Tesla
Inferno Tower Tesla Mini P.E.K.K.A
Tesla Arrows Mini P.E.K.K.A Inferno Tower
Arrows Tesla Battle Healer Guards
Arrows Tesla Battle Healer Guards
Mini P.E.K.K.A Tesla Inferno Tower
Arrows Tesla Mini P.E.K.K.A Battle Healer Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Tesla Battle Healer Inferno Tower
Arrows Tesla Mini P.E.K.K.A Battle Healer
Guards Mini P.E.K.K.A Battle Healer Inferno Tower
Mini P.E.K.K.A Guards Tesla Battle Healer Inferno Tower
Inferno Tower Tesla Mini P.E.K.K.A Battle Healer Guards
Arrows Tesla
Mini P.E.K.K.A Guards Tesla Battle Healer Inferno Tower
Mini P.E.K.K.A Inferno Tower Tesla Battle Healer
Mini P.E.K.K.A Inferno Tower
Inferno Tower Tesla Guards
Tesla Mini P.E.K.K.A Inferno Tower Guards
Arrows Guards
Mini P.E.K.K.A Tesla Inferno Tower Guards
Tesla
Tesla Inferno Tower Guards Mini P.E.K.K.A Battle Healer
Arrows Tesla Mini P.E.K.K.A Battle Healer Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows
Arrows
Arrows Guards
Arrows
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A Guards
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Guards
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Guards
Arrows
Arrows
Mini P.E.K.K.A
Arrows
Arrows
Guards

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