My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Executioner P.E.K.K.A Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner Bandit Inferno Dragon
Giant Snowball
Minions Miner Inferno Dragon Lumberjack
Zap
Minions Bandit Inferno Dragon
Barbarian Barrel
Executioner Bandit Lumberjack
The Log
Bandit Lumberjack
Earthquake
Elixir Collector
Arrows
Minions
Royal Delivery
Minions Executioner P.E.K.K.A Miner Bandit Inferno Dragon Lumberjack
Fireball
Minions Elixir Collector Executioner Bandit Inferno Dragon Lumberjack
Poison
Minions Elixir Collector Executioner
Lightning
Elixir Collector Executioner Bandit Inferno Dragon Lumberjack
Rocket
Elixir Collector Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Executioner P.E.K.K.A Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Miner Bandit Inferno Dragon Lumberjack Executioner Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Miner Bandit Inferno Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner P.E.K.K.A Bandit Inferno Dragon Lumberjack
Elixir Collector
Executioner
P.E.K.K.A Miner Bandit
P.E.K.K.A
Minions Executioner Lumberjack
Miner
Minions Executioner Bandit Inferno Dragon Lumberjack
Bandit
Minions Executioner Miner Lumberjack
Inferno Dragon
Minions Miner
Lumberjack
Minions P.E.K.K.A Miner Bandit

Defense Synergies 0 6

Minions
P.E.K.K.A Bandit Lumberjack
Elixir Collector
Executioner
Bandit Lumberjack
P.E.K.K.A
Minions
Miner
Bandit
Minions Executioner Lumberjack
Inferno Dragon
Lumberjack
Minions Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Executioner
P.E.K.K.A Inferno Dragon Lumberjack Minions Executioner Bandit
P.E.K.K.A Lumberjack Minions Executioner Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon Lumberjack Minions Bandit
P.E.K.K.A Lumberjack
Minions Executioner Bandit Lumberjack
Minions Inferno Dragon Executioner
P.E.K.K.A Bandit
P.E.K.K.A Inferno Dragon Minions Lumberjack
Miner Bandit Lumberjack
Minions Executioner Bandit Lumberjack
Minions Executioner Inferno Dragon
P.E.K.K.A Lumberjack Minions Bandit
Executioner Minions P.E.K.K.A Lumberjack
P.E.K.K.A Inferno Dragon Bandit Lumberjack
P.E.K.K.A Bandit Inferno Dragon Lumberjack
Minions Executioner P.E.K.K.A Lumberjack
Minions Executioner Bandit Lumberjack
Executioner Minions Bandit Inferno Dragon Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
Minions Executioner P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A Bandit
Bandit Executioner Miner Inferno Dragon Lumberjack
P.E.K.K.A Bandit Lumberjack Minions
P.E.K.K.A Lumberjack Bandit
P.E.K.K.A Executioner Bandit Inferno Dragon Lumberjack
Executioner Minions
P.E.K.K.A Minions Bandit Lumberjack
P.E.K.K.A Inferno Dragon Lumberjack
P.E.K.K.A Minions Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Minions Lumberjack
P.E.K.K.A
P.E.K.K.A Executioner Bandit Lumberjack
Executioner
Minions Executioner P.E.K.K.A Inferno Dragon Lumberjack
Minions Executioner P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Executioner Miner Bandit
Miner Bandit
Executioner
Executioner Minions
Executioner
Executioner
Miner Bandit
Minions Lumberjack
Miner Bandit
Executioner
Executioner Miner Bandit
Minions Bandit
Executioner Bandit
Executioner Bandit
Minions
Executioner Bandit
Miner
Minions
Executioner
Inferno Dragon
Miner Executioner Bandit
Miner Bandit
Miner Bandit
Executioner
Minions
Miner Bandit
P.E.K.K.A
Minions Bandit
Executioner
Miner Executioner Lumberjack
Executioner
Executioner P.E.K.K.A
Minions
Executioner
Executioner Miner Bandit

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