My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Balloon Bowler Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Balloon
Giant Snowball
Minions Barbarians Balloon Princess
Zap
Minions Balloon Princess
Barbarian Barrel
Barbarians Wizard Princess
The Log
Barbarians Princess
Earthquake
Barbarians
Arrows
Minions Princess
Royal Delivery
Minions Barbarians Wizard Balloon Bowler Princess
Fireball
Minions Barbarians Wizard Balloon Bowler Princess
Poison
Minions Barbarians Wizard Balloon Princess
Lightning
Wizard Balloon Bowler
Rocket
Barbarians Wizard Balloon Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Bowler Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Bowler Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Princess Barbarians Giant Wizard Balloon Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Minions Princess Barbarians Giant

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Balloon Bowler
Barbarians
Balloon
Giant
Minions Wizard Rocket Balloon Bowler Princess
Wizard
Giant Balloon
Rocket
Giant
Balloon
Minions Barbarians Giant Wizard Princess
Bowler
Minions Giant Princess
Princess
Giant Balloon Bowler

Defense Synergies 0 1

Minions
Bowler
Barbarians
Giant
Wizard
Rocket
Balloon
Bowler
Minions
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Minions Wizard
Barbarians Minions
Barbarians Rocket Bowler Minions
Barbarians Minions Bowler
Barbarians Rocket Bowler Princess
Bowler Minions
Minions Rocket Wizard Princess
Rocket Bowler Barbarians
Barbarians Minions Princess
Barbarians Bowler
Minions Barbarians Wizard Bowler Princess
Minions Wizard Princess
Barbarians Bowler Minions Wizard Rocket
Wizard Rocket Bowler Minions Barbarians Princess
Barbarians
Barbarians Rocket Bowler
Barbarians Wizard Minions Bowler
Minions Barbarians Wizard Bowler
Wizard Minions Barbarians Bowler Princess
Barbarians
Wizard Bowler Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Bowler
Wizard Rocket Bowler
Barbarians Minions Rocket Bowler
Rocket Bowler Barbarians
Barbarians Bowler
Wizard Rocket Minions Princess
Rocket Minions Barbarians Bowler
Barbarians
Rocket Minions Barbarians
Barbarians
Minions Barbarians Bowler
Rocket Barbarians Bowler
Barbarians Rocket Bowler Wizard
Wizard Barbarians Bowler Princess
Barbarians Minions Rocket Bowler
Minions Bowler Barbarians Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rocket
Bowler Princess
Rocket
Barbarians Rocket
Wizard Rocket Bowler
Wizard Minions Rocket Princess
Wizard Bowler Princess
Wizard Bowler Princess
Wizard
Rocket Minions Bowler
Rocket Wizard Bowler Princess
Wizard Rocket Princess
Rocket Bowler Princess
Minions Rocket Princess
Princess
Rocket Wizard Bowler Princess
Wizard Rocket Bowler Princess
Rocket
Minions Rocket
Rocket Wizard Bowler Princess
Rocket Wizard Bowler Princess
Rocket Minions Bowler
Rocket Wizard Princess
Rocket Bowler
Rocket Barbarians
Wizard Bowler Princess
Wizard Bowler Princess
Wizard Bowler Princess
Rocket
Wizard Princess
Rocket Minions Wizard
Bowler
Wizard Rocket
Rocket Princess
Rocket Wizard Bowler Princess
Minions Barbarians Rocket Princess
Rocket Wizard Princess
Wizard Rocket Bowler Princess
Wizard Bowler Princess
Rocket
Minions Rocket Bowler Princess
Rocket Princess
Rocket Bowler Princess

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