My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Baby Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant Baby Dragon Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant
Giant Snowball
Bomber Barbarians Minion Horde Baby Dragon Princess
Zap
Bomber Minion Horde Princess
Barbarian Barrel
Bomber Barbarians Princess
The Log
Bomber Barbarians Princess
Earthquake
Bomber Barbarians
Arrows
Bomber Minion Horde Princess
Royal Delivery
Bomber Barbarians Minion Horde Baby Dragon Princess
Fireball
Bomber Barbarians Minion Horde Baby Dragon Princess
Poison
Bomber Barbarians Minion Horde Princess
Lightning
Baby Dragon
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Arrows Princess Baby Dragon Barbarians Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Arrows Princess

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Baby Dragon
Arrows
Giant
Barbarians
Minion Horde
Rage Giant
Giant
Bomber Arrows Rage Minion Horde Baby Dragon Princess
Rage
Minion Horde Giant
Baby Dragon
Bomber Giant
Princess
Giant

Defense Synergies 0 2

Bomber
Arrows
Barbarians
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Giant
Rage
Baby Dragon
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Baby Dragon
Barbarians Minion Horde Bomber
Barbarians Minion Horde Bomber
Barbarians Minion Horde Bomber
Bomber Arrows Barbarians Princess
Arrows Bomber Baby Dragon
Minion Horde Arrows Baby Dragon Princess
Arrows Barbarians Baby Dragon
Barbarians Minion Horde Princess
Bomber Barbarians Minion Horde
Barbarians Minion Horde Bomber Arrows Baby Dragon Princess
Arrows Minion Horde Baby Dragon Princess
Barbarians Minion Horde Bomber
Bomber Arrows Barbarians Minion Horde Baby Dragon Princess
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Bomber Arrows
Arrows Bomber Barbarians Minion Horde Baby Dragon
Arrows Baby Dragon Bomber Barbarians Princess
Barbarians
Bomber Arrows Barbarians Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Bomber Arrows Baby Dragon
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde
Arrows Minion Horde Baby Dragon Princess
Barbarians Minion Horde
Barbarians Minion Horde
Minion Horde Barbarians Baby Dragon
Barbarians Minion Horde
Barbarians Minion Horde
Arrows Barbarians
Barbarians Minion Horde
Bomber Barbarians Minion Horde Baby Dragon Princess
Barbarians Bomber Minion Horde Baby Dragon
Arrows Bomber Barbarians Minion Horde Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Minion Horde Baby Dragon
Arrows Baby Dragon Princess
Arrows Minion Horde Baby Dragon
Arrows Barbarians
Bomber Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon Princess
Bomber Arrows Minion Horde Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows
Minion Horde
Arrows Minion Horde Princess
Arrows Baby Dragon Princess
Baby Dragon Princess
Arrows Minion Horde Baby Dragon Princess
Princess Arrows Baby Dragon
Bomber Arrows Minion Horde Baby Dragon Princess
Arrows Minion Horde Baby Dragon Princess
Arrows
Bomber Minion Horde
Bomber Arrows Baby Dragon Princess
Bomber Arrows Baby Dragon Princess
Minion Horde Baby Dragon
Arrows Princess
Arrows Barbarians Minion Horde Baby Dragon
Arrows Bomber Baby Dragon Princess
Minion Horde
Arrows Baby Dragon Princess
Arrows Baby Dragon Princess
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon Princess
Minion Horde
Minion Horde
Bomber Arrows Minion Horde
Arrows Minion Horde Princess
Minion Horde
Arrows Princess
Minion Horde Barbarians Princess
Arrows Baby Dragon Princess
Arrows
Minion Horde Baby Dragon Princess
Arrows Bomber Baby Dragon Princess
Arrows
Minion Horde
Minion Horde Baby Dragon Princess
Princess
Baby Dragon Princess

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