My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Witch Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Witch Giant Skeleton Princess Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Sparky
Giant Snowball
Fire Spirit Bats Witch Princess
Zap
Fire Spirit Bats Witch Princess Sparky
Barbarian Barrel
Fire Spirit Witch Giant Skeleton Princess Ice Wizard Sparky
The Log
Fire Spirit Witch Giant Skeleton Princess Sparky
Earthquake
Elixir Collector Witch
Arrows
Fire Spirit Bats Witch Princess
Royal Delivery
Fire Spirit Bats Witch Giant Skeleton Princess Ice Wizard Sparky
Fireball
Elixir Collector Witch Princess Ice Wizard Sparky
Poison
Bats Elixir Collector Witch Princess Ice Wizard Sparky
Lightning
Elixir Collector Witch Ice Wizard Sparky
Rocket
Elixir Collector Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Princess Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Elixir Collector Giant Skeleton Princess Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Princess Ice Wizard Witch Elixir Collector Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Princess Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton Sparky
Bats
Giant Skeleton Sparky
Elixir Collector
Witch
Giant Skeleton
Giant Skeleton
Bats Fire Spirit Witch Princess Ice Wizard Sparky
Princess
Giant Skeleton Sparky
Ice Wizard
Giant Skeleton
Sparky
Fire Spirit Bats Giant Skeleton Princess

Defense Synergies 0 10

Fire Spirit
Giant Skeleton Sparky
Bats
Giant Skeleton Ice Wizard Sparky
Elixir Collector
Witch
Giant Skeleton Ice Wizard
Giant Skeleton
Fire Spirit Bats Witch Princess Ice Wizard
Princess
Giant Skeleton Ice Wizard
Ice Wizard
Bats Witch Giant Skeleton Princess
Sparky
Fire Spirit Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
Sparky Bats Witch Ice Wizard
Witch Sparky Fire Spirit Bats Giant Skeleton Ice Wizard
Witch Sparky Bats Ice Wizard
Giant Skeleton Princess Sparky
Fire Spirit Bats Ice Wizard
Bats Fire Spirit Witch Princess Ice Wizard
Giant Skeleton Sparky
Witch Sparky Princess Ice Wizard
Fire Spirit Giant Skeleton Ice Wizard Sparky
Bats Witch Ice Wizard Giant Skeleton Princess
Bats Witch Princess Ice Wizard
Sparky Fire Spirit Bats Witch Giant Skeleton Ice Wizard
Fire Spirit Sparky Bats Witch Princess
Sparky
Sparky
Sparky Bats Witch
Fire Spirit Bats Witch Ice Wizard
Witch Fire Spirit Bats Giant Skeleton Princess Ice Wizard
Sparky
Fire Spirit Bats Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton Sparky
Giant Skeleton Bats Witch Sparky
Giant Skeleton Bats Sparky
Giant Skeleton Witch Sparky
Fire Spirit Bats Witch Princess Ice Wizard
Sparky Bats Witch Giant Skeleton Ice Wizard
Giant Skeleton Sparky
Giant Skeleton Bats Witch Sparky
Witch Sparky
Bats Witch Giant Skeleton Sparky
Giant Skeleton
Giant Skeleton Witch Sparky
Witch Princess Sparky
Witch Sparky Bats Giant Skeleton
Bats Witch Giant Skeleton Princess Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton Sparky
Princess Ice Wizard
Giant Skeleton Sparky
Giant Skeleton Sparky
Fire Spirit Sparky
Fire Spirit Bats Witch Princess Ice Wizard
Fire Spirit Witch Princess Sparky
Fire Spirit Princess Ice Wizard
Fire Spirit Bats Sparky
Princess Sparky
Fire Spirit Princess
Fire Spirit Princess Sparky
Princess
Princess Sparky
Witch Princess Sparky
Princess Sparky
Sparky
Bats Sparky
Fire Spirit Princess Sparky
Fire Spirit Witch Princess
Giant Skeleton Sparky
Princess
Sparky
Fire Spirit Witch Princess Ice Wizard Sparky
Witch
Witch Princess Ice Wizard Sparky
Witch Princess Sparky
Sparky
Fire Spirit Bats Witch Princess Ice Wizard Sparky
Bats Witch
Sparky
Sparky
Princess Sparky
Giant Skeleton Sparky
Princess Sparky
Fire Spirit Bats Witch Princess
Fire Spirit Witch Princess Ice Wizard
Princess Sparky
Princess
Giant Skeleton Sparky
Sparky
Bats Witch Giant Skeleton Princess Sparky
Bats Witch Princess
Witch Giant Skeleton Princess Sparky

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