My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Witch Prince Goblin Giant Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Rascals Prince Goblin Giant Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Lava Hound
Giant Snowball
Fire Spirit Goblins Witch Lava Hound
Zap
Fire Spirit Goblins Witch Prince Goblin Giant Lava Hound
Barbarian Barrel
Fire Spirit Goblins Rascals Witch
The Log
Fire Spirit Goblins Rascals Witch Prince
Earthquake
Witch
Arrows
Fire Spirit Goblins Rascals Witch Lava Hound
Royal Delivery
Fire Spirit Goblins Rascals Witch Prince Lava Hound
Fireball
Rascals Witch Lava Hound
Poison
Rascals Witch Lava Hound
Lightning
Witch Prince
Rocket
Rascals Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Arrows Rascals Witch Prince Goblin Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblins Arrows Rascals

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Prince Goblin Giant
Goblins
Arrows
Lava Hound Prince Goblin Giant
Rascals
Prince
Witch
Prince Goblin Giant Lava Hound
Prince
Fire Spirit Arrows Rascals Witch
Goblin Giant
Fire Spirit Arrows Witch
Lava Hound
Arrows Witch

Defense Synergies 0 2

Fire Spirit
Goblins
Arrows
Prince
Rascals
Witch
Prince
Prince
Arrows Witch
Goblin Giant
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant
Goblins Rascals Witch Prince
Witch Prince Fire Spirit Goblins Rascals
Witch Prince Goblins Rascals
Arrows Prince
Arrows Fire Spirit Goblins Rascals
Fire Spirit Arrows Rascals Witch
Arrows Rascals Goblin Giant
Witch Goblins Rascals Prince
Fire Spirit Goblins Rascals Prince
Goblins Witch Arrows Rascals Goblin Giant
Arrows Rascals Witch
Prince Fire Spirit Rascals Witch
Fire Spirit Goblins Arrows Rascals Witch Prince
Rascals Prince
Rascals Prince
Goblins Arrows Rascals Witch Prince
Fire Spirit Arrows Goblins Rascals Witch Prince
Arrows Witch Fire Spirit Rascals
Prince
Rascals Fire Spirit Goblins Arrows Witch Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Goblins Witch Prince
Arrows Prince
Goblins Rascals Witch Prince Goblin Giant
Prince Rascals Goblin Giant
Rascals Witch Prince Goblin Giant
Fire Spirit Arrows Rascals Witch Goblin Giant
Rascals Prince Goblins Witch Goblin Giant
Rascals Prince Goblin Giant
Goblins Witch Prince
Witch Goblin Giant
Rascals Witch Prince
Arrows Prince Goblin Giant
Rascals Prince Witch Goblin Giant
Rascals Witch
Rascals Witch Goblins Prince Goblin Giant
Arrows Rascals Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals
Arrows
Arrows Goblin Giant
Arrows Rascals Prince
Fire Spirit Arrows
Arrows Fire Spirit Witch Goblin Giant
Fire Spirit Arrows Witch
Arrows Fire Spirit
Arrows
Fire Spirit Goblins Prince
Arrows Prince
Fire Spirit Arrows
Fire Spirit
Arrows
Arrows Prince
Arrows Witch
Arrows
Arrows
Fire Spirit Arrows Prince
Fire Spirit Arrows Witch
Prince
Arrows
Prince
Arrows
Arrows Fire Spirit Witch
Witch
Arrows Witch
Arrows Witch Prince
Arrows
Fire Spirit Arrows Witch
Witch
Arrows
Arrows
Prince
Arrows
Fire Spirit Witch Prince
Fire Spirit Arrows Witch
Arrows
Rascals Prince
Arrows
Arrows
Prince
Rascals Witch
Witch
Witch Prince Goblin Giant

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