My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince Princess Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Prince Princess Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Skeleton Army Prince Inferno Dragon Lava Hound
Giant Snowball
Minions Hog Rider Skeleton Army Baby Dragon Princess Inferno Dragon Lava Hound
Zap
Minions Skeleton Army Prince Princess Inferno Dragon Lava Hound
Barbarian Barrel
Skeleton Army Princess
The Log
Hog Rider Skeleton Army Prince Princess
Earthquake
Hog Rider Skeleton Army
Arrows
Minions Skeleton Army Princess Lava Hound
Royal Delivery
Minions Hog Rider Skeleton Army Baby Dragon Prince Princess Inferno Dragon Lava Hound
Fireball
Minions Hog Rider Skeleton Army Baby Dragon Princess Inferno Dragon Lava Hound
Poison
Minions Skeleton Army Princess Lava Hound
Lightning
Baby Dragon Prince Inferno Dragon
Rocket
Hog Rider Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Prince Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Skeleton Army Princess Hog Rider Baby Dragon Inferno Dragon Prince Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Skeleton Army Princess Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Lava Hound Baby Dragon Prince Inferno Dragon
Hog Rider
Minions Baby Dragon Prince Princess
Skeleton Army
Lava Hound
Baby Dragon
Lava Hound Minions Hog Rider Prince Inferno Dragon
Prince
Minions Hog Rider Baby Dragon Princess
Princess
Hog Rider Prince
Inferno Dragon
Lava Hound Minions Baby Dragon
Lava Hound
Minions Baby Dragon Inferno Dragon Skeleton Army

Defense Synergies 0 7

Minions
Baby Dragon Prince
Hog Rider
Skeleton Army
Prince Princess Inferno Dragon
Baby Dragon
Minions Prince Inferno Dragon
Prince
Minions Skeleton Army Baby Dragon
Princess
Skeleton Army
Inferno Dragon
Skeleton Army Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Baby Dragon
Skeleton Army Inferno Dragon Minions Prince
Skeleton Army Prince Minions Inferno Dragon
Skeleton Army Prince Inferno Dragon Minions
Skeleton Army Prince Princess
Skeleton Army Minions Baby Dragon
Minions Inferno Dragon Baby Dragon Princess
Baby Dragon
Inferno Dragon Minions Skeleton Army Prince Princess
Skeleton Army Prince
Minions Skeleton Army Baby Dragon Princess
Minions Inferno Dragon Baby Dragon Princess
Skeleton Army Prince Minions
Skeleton Army Minions Baby Dragon Prince Princess
Skeleton Army Inferno Dragon Prince
Skeleton Army Prince Inferno Dragon
Minions Skeleton Army Prince
Minions Skeleton Army Baby Dragon Prince
Baby Dragon Minions Princess Inferno Dragon
Prince Inferno Dragon
Skeleton Army Minions Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince
Baby Dragon Prince Inferno Dragon
Skeleton Army Minions Prince
Skeleton Army Prince
Skeleton Army Prince Inferno Dragon
Minions Baby Dragon Princess
Skeleton Army Prince Minions
Skeleton Army Prince Inferno Dragon
Minions Skeleton Army Baby Dragon Prince Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Minions Prince
Skeleton Army Prince
Skeleton Army Prince
Skeleton Army Baby Dragon Princess
Skeleton Army Minions Baby Dragon Prince Inferno Dragon
Minions Baby Dragon Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon
Baby Dragon Princess
Baby Dragon
Prince
Baby Dragon
Minions Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Minions Prince
Prince Princess
Baby Dragon Princess
Baby Dragon Princess
Minions Baby Dragon Princess
Princess Baby Dragon Prince
Baby Dragon Princess
Baby Dragon Princess
Minions
Baby Dragon Prince Princess
Baby Dragon Princess
Minions Baby Dragon Prince
Princess
Prince
Baby Dragon
Baby Dragon Princess
Inferno Dragon
Baby Dragon Princess
Baby Dragon Prince Princess
Baby Dragon
Baby Dragon Princess
Minions
Princess
Prince
Princess
Minions Skeleton Army Prince Princess
Baby Dragon Princess
Baby Dragon Prince Princess
Baby Dragon Princess
Prince
Minions Baby Dragon Princess
Princess
Baby Dragon Prince Princess

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