My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers
Barbarian Barrel
Archers Bomb Tower Electro Wizard
The Log
Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Bomb Tower Hog Rider
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider Electro Wizard
Fireball
Archers Bomb Tower Hog Rider Electro Wizard
Poison
Archers Bomb Tower Electro Wizard
Lightning
Mini P.E.K.K.A Bomb Tower Electro Wizard
Rocket
Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Rocket Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Mini P.E.K.K.A Bomb Tower Hog Rider Poison Electro Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Mini P.E.K.K.A Bomb Tower

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mini P.E.K.K.A Hog Rider
Arrows
Hog Rider Archers Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Hog Rider Electro Wizard
Bomb Tower
Hog Rider
Arrows Archers Mini P.E.K.K.A Rocket Poison Electro Wizard
Rocket
Hog Rider
Poison
Hog Rider
Electro Wizard
Mini P.E.K.K.A Hog Rider

Defense Synergies 1 8

Archers
Mini P.E.K.K.A Bomb Tower Electro Wizard
Arrows
Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A
Electro Wizard Archers Arrows Bomb Tower
Bomb Tower
Archers Arrows Mini P.E.K.K.A Electro Wizard
Hog Rider
Rocket
Poison
Electro Wizard
Electro Wizard
Mini P.E.K.K.A Archers Bomb Tower Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Electro Wizard
Mini P.E.K.K.A Bomb Tower Electro Wizard
Mini P.E.K.K.A Bomb Tower Rocket Archers Electro Wizard
Mini P.E.K.K.A Bomb Tower Electro Wizard
Arrows Mini P.E.K.K.A Bomb Tower Rocket Poison
Arrows Archers Bomb Tower Electro Wizard
Rocket Electro Wizard Archers Arrows Bomb Tower Poison
Rocket Arrows Bomb Tower Poison Electro Wizard
Mini P.E.K.K.A Bomb Tower
Archers Mini P.E.K.K.A Electro Wizard
Archers Poison Electro Wizard Arrows Bomb Tower
Arrows Archers Poison Electro Wizard
Mini P.E.K.K.A Bomb Tower Rocket Electro Wizard
Bomb Tower Rocket Arrows Mini P.E.K.K.A Poison Electro Wizard
Mini P.E.K.K.A Bomb Tower Electro Wizard
Bomb Tower Rocket Mini P.E.K.K.A Electro Wizard
Bomb Tower Arrows Mini P.E.K.K.A Poison Electro Wizard
Arrows Bomb Tower Archers Electro Wizard
Arrows Bomb Tower Poison Archers Electro Wizard
Mini P.E.K.K.A Bomb Tower Electro Wizard
Archers Arrows Mini P.E.K.K.A Bomb Tower Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Electro Wizard
Poison Electro Wizard Archers Arrows Mini P.E.K.K.A Bomb Tower Rocket
Mini P.E.K.K.A Bomb Tower Rocket Electro Wizard
Mini P.E.K.K.A Rocket Electro Wizard
Mini P.E.K.K.A
Arrows Rocket Poison Archers Bomb Tower Electro Wizard
Mini P.E.K.K.A Rocket Archers Bomb Tower Electro Wizard
Mini P.E.K.K.A Bomb Tower
Rocket Electro Wizard Mini P.E.K.K.A Bomb Tower Poison
Mini P.E.K.K.A Bomb Tower
Rocket Arrows Poison Electro Wizard
Mini P.E.K.K.A Rocket Bomb Tower
Archers Bomb Tower
Electro Wizard Archers Mini P.E.K.K.A Bomb Tower Rocket Poison
Arrows Poison Archers Mini P.E.K.K.A Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Rocket
Arrows Poison Electro Wizard
Rocket Arrows Poison
Arrows Rocket Poison
Rocket Poison Arrows
Arrows Poison Rocket
Archers Arrows Poison
Arrows Poison
Arrows Poison
Rocket Mini P.E.K.K.A Poison Electro Wizard
Rocket Poison Arrows Electro Wizard
Poison Archers Arrows Rocket
Rocket Poison
Arrows Rocket Poison
Arrows Poison
Rocket Arrows Poison
Arrows Rocket Poison
Arrows Rocket Poison
Mini P.E.K.K.A Rocket
Rocket Archers Arrows Mini P.E.K.K.A Poison Electro Wizard
Rocket Arrows Poison
Rocket Poison
Rocket Arrows Poison
Rocket
Rocket Arrows Poison
Arrows Poison
Arrows Poison Electro Wizard
Arrows Poison
Rocket Poison Arrows
Poison Archers Arrows Electro Wizard
Rocket Electro Wizard Poison
Mini P.E.K.K.A
Poison Arrows Rocket
Rocket Arrows Poison Electro Wizard
Rocket Arrows Poison
Electro Wizard Archers Rocket
Rocket Poison Archers Arrows Electro Wizard
Arrows
Poison Mini P.E.K.K.A Rocket Electro Wizard
Arrows Poison
Rocket Arrows Poison
Rocket Poison Electro Wizard
Rocket Poison Electro Wizard
Poison Rocket Electro Wizard

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