My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Zappies Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies Balloon Executioner Royal Ghost Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Balloon Royal Ghost Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Lava Hound
Giant Snowball
Goblin Gang Flying Machine Zappies Balloon Lava Hound
Zap
Goblin Gang Flying Machine Zappies Balloon Lava Hound
Barbarian Barrel
Goblin Gang Zappies Executioner Royal Ghost
The Log
Goblin Gang Zappies
Earthquake
Goblin Gang Zappies
Arrows
Goblin Gang Flying Machine Zappies Lava Hound
Royal Delivery
Goblin Gang Flying Machine Zappies Balloon Executioner Royal Ghost Lava Hound
Fireball
Goblin Gang Flying Machine Zappies Balloon Executioner Lava Hound
Poison
Goblin Gang Flying Machine Zappies Balloon Executioner Lava Hound
Lightning
Balloon Executioner
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Poison Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Executioner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Royal Ghost Flying Machine Zappies Poison Balloon Executioner Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Royal Ghost Flying Machine Zappies

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Balloon Royal Ghost Lava Hound
Flying Machine
Lava Hound Zappies Balloon Royal Ghost
Zappies
Flying Machine Balloon Royal Ghost Lava Hound
Poison
Lava Hound Balloon Royal Ghost
Balloon
Lava Hound Goblin Gang Flying Machine Zappies Poison Executioner Royal Ghost
Executioner
Balloon
Royal Ghost
Goblin Gang Flying Machine Zappies Poison Balloon
Lava Hound
Flying Machine Poison Balloon Goblin Gang Zappies

Defense Synergies 0 4

Goblin Gang
Flying Machine Zappies
Flying Machine
Goblin Gang Zappies Royal Ghost
Zappies
Goblin Gang Flying Machine
Poison
Balloon
Executioner
Royal Ghost
Flying Machine
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Zappies Executioner
Goblin Gang Flying Machine Zappies Executioner
Goblin Gang Zappies Executioner
Goblin Gang Zappies
Poison
Goblin Gang Flying Machine Zappies Executioner Royal Ghost
Goblin Gang Flying Machine Zappies Poison Executioner
Flying Machine Poison
Zappies Goblin Gang
Goblin Gang Zappies Royal Ghost
Goblin Gang Poison Executioner Flying Machine Zappies Royal Ghost
Executioner Goblin Gang Flying Machine Zappies Poison
Goblin Gang Flying Machine Zappies
Executioner Goblin Gang Zappies Poison Royal Ghost
Goblin Gang Zappies
Goblin Gang Zappies
Goblin Gang Zappies Poison Executioner
Goblin Gang Flying Machine Zappies Executioner Royal Ghost
Poison Executioner Flying Machine Zappies Royal Ghost
Zappies
Goblin Gang Royal Ghost Flying Machine Zappies Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zappies Royal Ghost
Poison Goblin Gang Flying Machine Executioner Royal Ghost
Goblin Gang Zappies
Goblin Gang Zappies
Goblin Gang Zappies Executioner
Poison Executioner Goblin Gang Flying Machine Zappies
Goblin Gang Flying Machine Zappies
Zappies
Flying Machine Zappies Poison
Goblin Gang Zappies
Flying Machine Zappies
Poison
Goblin Gang Zappies Executioner
Flying Machine Zappies Executioner
Goblin Gang Zappies Flying Machine Poison Executioner
Poison Executioner Flying Machine Zappies Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Royal Ghost
Poison Flying Machine Executioner Royal Ghost
Flying Machine Poison
Flying Machine Poison
Poison Executioner
Poison Executioner Flying Machine
Flying Machine Poison Executioner
Poison Flying Machine Executioner
Poison Flying Machine
Goblin Gang Poison
Poison Flying Machine
Poison Flying Machine Executioner
Flying Machine Poison Executioner
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison Executioner
Flying Machine Poison Executioner
Poison
Flying Machine Poison Executioner
Flying Machine Poison
Poison
Poison
Flying Machine Poison
Poison Executioner
Poison Flying Machine Executioner Royal Ghost
Flying Machine Poison
Poison
Poison Flying Machine Executioner
Flying Machine Zappies Poison
Poison
Zappies Poison
Poison
Goblin Gang Flying Machine Zappies
Poison Flying Machine Zappies Executioner
Poison Goblin Gang Flying Machine Executioner
Flying Machine Poison Executioner
Poison
Flying Machine Executioner
Goblin Gang Flying Machine Zappies Poison
Flying Machine Zappies Poison Executioner
Poison Flying Machine Executioner Royal Ghost

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