My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Cage Flying Machine Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs
Giant Snowball
Royal Recruits Flying Machine Zappies Royal Hogs
Zap
Flying Machine Zappies Royal Hogs
Barbarian Barrel
Electro Spirit Royal Recruits Goblin Cage Zappies Royal Hogs
The Log
Electro Spirit Royal Recruits Goblin Cage Zappies Royal Hogs
Earthquake
Goblin Cage Zappies Royal Hogs
Arrows
Electro Spirit Royal Recruits Flying Machine Zappies Royal Hogs
Royal Delivery
Electro Spirit Royal Recruits Goblin Cage Flying Machine Zappies Royal Hogs
Fireball
Goblin Cage Flying Machine Zappies Royal Hogs
Poison
Royal Recruits Goblin Cage Flying Machine Zappies Royal Hogs
Lightning
Goblin Cage
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Void Goblin Cage Flying Machine Zappies Poison Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Void Goblin Cage Flying Machine

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Recruits
Flying Machine Zappies Royal Hogs
Goblin Cage
Flying Machine Royal Hogs
Flying Machine
Royal Recruits Goblin Cage Zappies Royal Hogs
Zappies
Royal Recruits Flying Machine Royal Hogs
Royal Hogs
Royal Recruits Goblin Cage Flying Machine Zappies Poison
Void
Poison
Poison
Royal Hogs Void

Defense Synergies 0 5

Electro Spirit
Royal Recruits
Goblin Cage
Flying Machine Zappies Poison
Flying Machine
Goblin Cage Zappies
Zappies
Goblin Cage Flying Machine
Royal Hogs
Void
Poison
Poison
Goblin Cage Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Cage Flying Machine Zappies Void
Royal Recruits Goblin Cage Flying Machine Zappies
Goblin Cage Royal Recruits Zappies Void
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Poison
Electro Spirit Flying Machine Zappies
Electro Spirit Goblin Cage Flying Machine Zappies Void Poison
Electro Spirit Royal Recruits Goblin Cage Flying Machine Void Poison
Zappies Royal Recruits Goblin Cage
Royal Recruits Zappies
Poison Electro Spirit Royal Recruits Flying Machine Zappies
Flying Machine Zappies Poison
Royal Recruits Goblin Cage Flying Machine Zappies
Electro Spirit Royal Recruits Goblin Cage Zappies Poison
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Zappies Poison
Goblin Cage Electro Spirit Royal Recruits Flying Machine Zappies
Goblin Cage Poison Electro Spirit Royal Recruits Flying Machine Zappies
Royal Recruits Goblin Cage Zappies
Royal Recruits Electro Spirit Flying Machine Zappies Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblin Cage Zappies Void
Void Poison Flying Machine
Royal Recruits Zappies Goblin Cage
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Zappies
Poison Electro Spirit Flying Machine Zappies
Royal Recruits Goblin Cage Flying Machine Zappies Void
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Void Electro Spirit Flying Machine Zappies Poison
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Flying Machine Zappies
Royal Recruits Goblin Cage Void Poison
Royal Recruits Goblin Cage Zappies
Royal Recruits Goblin Cage Flying Machine Zappies
Royal Recruits Zappies Electro Spirit Goblin Cage Flying Machine Poison
Poison Electro Spirit Royal Recruits Goblin Cage Flying Machine Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Royal Recruits Flying Machine
Void Poison Flying Machine
Flying Machine Void Poison
Royal Recruits Flying Machine Void Poison
Poison
Poison Electro Spirit Flying Machine
Flying Machine Poison
Poison Flying Machine
Void Poison Flying Machine
Void Poison
Void Poison Royal Recruits Flying Machine
Void Poison Flying Machine
Flying Machine Poison Void
Flying Machine Void Poison
Flying Machine Poison
Flying Machine Poison
Royal Recruits Flying Machine Poison
Poison
Void Flying Machine Poison
Flying Machine Poison
Void Poison
Void Poison
Void
Royal Recruits Flying Machine Void Poison
Poison Electro Spirit
Void Poison Flying Machine
Void Flying Machine Poison
Void Poison
Poison Flying Machine
Electro Spirit Flying Machine Zappies Void Poison
Void
Void Poison
Void Electro Spirit Zappies Poison
Poison
Electro Spirit Royal Recruits Flying Machine Zappies Void
Poison Flying Machine Zappies
Void Poison Flying Machine
Flying Machine Poison
Void Poison
Royal Recruits Flying Machine
Electro Spirit Royal Recruits Flying Machine Zappies Poison
Flying Machine Zappies Void Poison
Void Poison Royal Recruits Flying Machine

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