My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Rascals Dart Goblin Royal Hogs Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Fire Spirit Dart Goblin Royal Hogs
Zap
Fire Spirit Dart Goblin Royal Hogs
Barbarian Barrel
Fire Spirit Ice Spirit Rascals Dart Goblin Royal Hogs Ice Wizard Royal Ghost
The Log
Fire Spirit Ice Spirit Rascals Dart Goblin Royal Hogs
Earthquake
Royal Hogs
Arrows
Fire Spirit Ice Spirit Rascals Dart Goblin Royal Hogs
Royal Delivery
Fire Spirit Ice Spirit Rascals Dart Goblin Royal Hogs Ice Wizard Royal Ghost
Fireball
Rascals Dart Goblin Royal Hogs Ice Wizard
Poison
Rascals Dart Goblin Royal Hogs Ice Wizard
Lightning
Ice Wizard
Rocket
Rascals Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Poison Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Poison Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Dart Goblin Ice Wizard Royal Ghost Poison Rascals Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Dart Goblin Ice Wizard

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Hogs
Ice Spirit
Royal Hogs Rascals Dart Goblin Royal Ghost
Rascals
Ice Spirit Dart Goblin
Dart Goblin
Ice Spirit Rascals Royal Hogs
Royal Hogs
Ice Spirit Fire Spirit Dart Goblin Poison
Poison
Royal Hogs Royal Ghost
Ice Wizard
Royal Ghost
Ice Spirit Poison

Defense Synergies 0 9

Fire Spirit
Ice Spirit
Ice Spirit
Fire Spirit Rascals Dart Goblin Poison Ice Wizard Royal Ghost
Rascals
Ice Spirit Dart Goblin
Dart Goblin
Ice Spirit Rascals Ice Wizard
Royal Hogs
Poison
Ice Spirit Ice Wizard
Ice Wizard
Ice Spirit Dart Goblin Poison
Royal Ghost
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Ice Spirit Rascals Dart Goblin Ice Wizard
Fire Spirit Rascals Dart Goblin Ice Wizard
Rascals Dart Goblin Ice Wizard
Poison
Fire Spirit Rascals Dart Goblin Ice Wizard Royal Ghost
Dart Goblin Fire Spirit Ice Spirit Rascals Poison Ice Wizard
Rascals Dart Goblin Poison
Rascals Ice Wizard
Fire Spirit Ice Spirit Rascals Dart Goblin Ice Wizard Royal Ghost
Dart Goblin Poison Ice Wizard Rascals Royal Ghost
Rascals Dart Goblin Poison Ice Wizard
Fire Spirit Ice Spirit Rascals Ice Wizard
Fire Spirit Ice Spirit Rascals Dart Goblin Poison Royal Ghost
Rascals
Ice Spirit Rascals
Rascals Poison
Fire Spirit Ice Spirit Rascals Dart Goblin Ice Wizard Royal Ghost
Poison Fire Spirit Ice Spirit Rascals Dart Goblin Ice Wizard Royal Ghost
Dart Goblin
Rascals Royal Ghost Fire Spirit Dart Goblin Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Ghost
Poison Royal Ghost
Ice Spirit Rascals
Rascals
Rascals
Fire Spirit Poison Ice Spirit Rascals Dart Goblin Ice Wizard
Rascals Dart Goblin Ice Wizard
Rascals
Ice Spirit Poison
Dart Goblin
Rascals Dart Goblin
Poison
Rascals
Rascals Dart Goblin
Rascals Ice Spirit Dart Goblin Poison
Poison Rascals Dart Goblin Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rascals Dart Goblin Royal Ghost
Poison Dart Goblin Ice Wizard Royal Ghost
Dart Goblin Poison
Rascals Dart Goblin Poison
Poison Fire Spirit
Poison Fire Spirit Ice Spirit Dart Goblin Ice Wizard
Fire Spirit Dart Goblin Poison
Poison Fire Spirit Ice Spirit Dart Goblin Ice Wizard
Poison Dart Goblin
Fire Spirit Poison
Poison Dart Goblin
Poison Fire Spirit Dart Goblin
Poison Fire Spirit Dart Goblin
Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Poison
Poison
Fire Spirit Dart Goblin Poison
Fire Spirit Dart Goblin Poison
Poison
Poison
Poison
Poison Fire Spirit Ice Spirit Ice Wizard
Poison Dart Goblin Ice Wizard Royal Ghost
Poison
Poison Dart Goblin
Poison Fire Spirit Dart Goblin Ice Wizard
Ice Spirit Dart Goblin Poison
Poison Dart Goblin
Ice Spirit Poison
Poison
Fire Spirit Ice Spirit Dart Goblin
Poison Fire Spirit Dart Goblin Ice Wizard
Poison Rascals Dart Goblin
Dart Goblin Poison
Poison
Dart Goblin
Ice Spirit Rascals Dart Goblin Poison
Dart Goblin Poison
Poison Dart Goblin Royal Ghost

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